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Programmatic modification of tile identifiers within a grid-based map.
Distinct from Tile Map Renderers: Distinct from tilemap rendering: focuses on changing the data of the map rather than displaying it.
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TIC-80 is a fantasy console platform and multi-language game engine that provides a virtual retro game development environment. It operates via a bytecode virtual machine that executes game logic within fixed memory and resolution constraints. The project distinguishes itself by offering integrated asset editors for pixel art, tile maps, and a pattern-based chiptune audio workstation all within a single environment. It supports multi-language scripting, allowing developers to write logic in Lua, JavaScript, or Ruby, and provides a standalone game exporter to package projects into native execu
Allows getting and setting sprite identifiers at specific map coordinates to modify game worlds.