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Awesome GitHub RepositoriesGeometry Post-Processing Pipelines

Sequences of filters that modify 3D mesh data after loading to optimize or clean geometry.

Distinct from Post-Processing Pipelines: Operates on geometric mesh data structures before rendering, unlike frame-based visual post-processing pipelines.

Explore 4 awesome GitHub repositories matching graphics & multimedia · Geometry Post-Processing Pipelines. Refine with filters or upvote what's useful.

Awesome Geometry Post-Processing Pipelines GitHub Repositories

Găsește cele mai bune repo-uri cu AI.Vom căuta cele mai potrivite repository-uri folosind AI.
  • assimp/assimpAvatar assimp

    assimp/assimp

    12,993Vezi pe GitHub↗

    Assimp is a cross-platform 3D asset pipeline and import library that loads numerous industry-standard 3D file formats into a single unified internal data structure. It functions as a framework for converting 3D models between different file formats across multiple operating systems and architectures. The project provides a 3D mesh processing tool for normalizing and optimizing geometry through triangulation, vertex removal, and normal generation. It also includes a 3D asset export utility to write internal scene data back into various external file formats. The system covers broad capability

    Provides a configurable pipeline of geometry filters for triangulation, vertex removal, and model normalization.

    C++3mfandroidasset-pipeline
    Vezi pe GitHub↗12,993
  • godotengine/godot-demo-projectsAvatar godotengine

    godotengine/godot-demo-projects

    8,250Vezi pe GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    Executes custom scripts immediately after a scene is imported to perform bulk modifications.

    GDScript
    Vezi pe GitHub↗8,250
  • beancount/beancountAvatar beancount

    beancount/beancount

    5,291Vezi pe GitHub↗

    Beancount is a plain-text double-entry accounting system. It enforces zero-sum transactions, organizes accounts into a hierarchical five-type tree, and verifies balances at specific dates using precision-derived tolerances. Transactions are recorded in plain-text files with a strict syntax that supports currency-specific rounding, automatic interpolation of missing amounts, and comprehensive metadata including tags, links, and payee annotations. Beyond core bookkeeping, Beancount offers investment portfolio tracking with lot-based cost basis management, configurable booking strategies (FIFO,

    Applies custom functions to modify, deduplicate, or enrich imported accounting entries.

    Pythonbeancount
    Vezi pe GitHub↗5,291
  • simonmichael/hledgerAvatar simonmichael

    simonmichael/hledger

    4,059Vezi pe GitHub↗

    hledger is a plain text accounting tool and double-entry ledger manager that stores financial transactions in human-readable text files. It functions as a financial reporting engine for generating balance sheets and income statements, and as a multi-currency investment tracker for managing commodity lots and capital gains. The project distinguishes itself by providing multi-interface data access, allowing users to interact with their financial data via a command line interface, a terminal user interface, and a web server. It features a market-price valuation system to calculate the current va

    Sorts and consolidates multiple postings to the same account within a transaction to clean entries.

    Haskellaccountingcommand-line-toolconsole-application
    Vezi pe GitHub↗4,059
  1. Home
  2. Graphics & Multimedia
  3. Graphics Engines and Rendering
  4. Geometry Post-Processing Pipelines

Explorează sub-etichetele

  • Import Post-Processors1 sub-tagCustom scriptable hooks that execute immediately after assets are imported. **Distinct from Geometry Post-Processing Pipelines:** Focuses on the execution of custom logic post-import, whereas geometry pipelines are specifically for mesh optimization