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Synchronizing changes to world tiles and blocks across network clients to maintain environmental consistency.
Distinct from Runtime Tile Updates: Candidates focus on navmesh updates or image tiling, not multiplayer world state synchronization.
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tModLoader is a modding framework and toolset designed for expanding game content and extending core game logic. It provides a polymorphic content API that allows for the creation of new items, NPCs, projectiles, and world assets through object-oriented inheritance. The project is distinguished by its advanced code modification capabilities, utilizing intermediate language bytecode patching and reflection-based private access to alter internal game behavior. It features a hot-reloading assembly runtime that enables developers to recompile and apply source code changes in real-time without res
Implements network synchronization of tile and rectangular area changes to keep world modifications consistent across all clients.