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Tools for transforming raw 3D geometry into simplified, walkable navigation surfaces.
Distinguishing note: Existing candidates focus on visual surface reconstruction or rendering, not the generation of AI-navigable walking surfaces.
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RecastNavigation is a navigation mesh toolset and game AI pathfinding library used to generate and query walkable surfaces in 3D environments. It functions as a runtime navigation mesh generator and spatial query library, transforming raw 3D geometry into simplified surfaces to enable AI movement. The project includes a crowd simulation engine that manages steering and collision avoidance for large numbers of agents. It provides capabilities for group movement coordination and the simulation of many agents simultaneously using scalable navigation techniques. The system covers mesh generation
RecastNavigation processes 3D geometry into a simplified walkable surface to enable efficient AI pathfinding and movement.