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Sets of tools and APIs for creating third-party modifications for game engines.
Distinct from Game Development: More specific than general game development; focuses on the infrastructure for third-party mod creation.
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BepInEx is a Unity game modding framework that enables the injection of custom C# code and external assemblies into running processes without modifying original binaries. It provides a plugin loader and a dependency resolution engine to ensure that external modules are initialized in the correct order based on defined metadata requirements. The framework includes a centralized plugin configuration system for storing and editing custom settings via files and interactive inputs. It also features a runtime object inspector for browsing and debugging active game objects and components within a Un
Provides a comprehensive system for developing and managing third-party game modifications.