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Abstract interfaces designed to manage SDK lifecycles and handle event callbacks from a platform provider.
Distinct from External API Client Interfaces: Existing candidates are for web API clients or library manifest manipulation, not a full SDK interface.
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GodotSteam is a cross-platform game engine plugin and wrapper that integrates the Steamworks SDK into the Godot Engine. It serves as an interface for managing platform services, user profiles, and achievements across Windows, Linux, and macOS. The project provides a bridge for detecting Steam client status and managing the SDK lifecycle, including initialization and shutdown processes. It enables the game to handle event callbacks from the Steam platform and allows for application relaunches via the client to ensure background services are active. The plugin covers authentication and identit
Provides the primary interface for detecting client status and managing SDK lifecycles.