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Defining game objects, factions, and properties via external files that are validated against schemas.
Distinct from Data-Driven Visual Configurations: Candidates focus on visual assets or database schemas, not general game entity definition files.
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vcmi is an open-source game engine for Heroes of Might and Magic III that recreates the gameplay, logic, and rendering of the original strategy game. It serves as a cross-platform game runtime supporting Windows, Linux, macOS, Android, and iOS, providing a turn-based strategy simulator for strategic world map navigation and tactical combat. The project is built as a moddable game framework, featuring a data-driven modding system and a sandboxed Lua scripting integration. These allow for the definition of custom gameplay logic, spell effects, and the addition of new factions, characters, and a
Implements a data-driven system to define game objects and factions using external files validated by schemas.