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Distributing computational workloads across multiple local processes and hardware nodes to scale capacity.
Distinct from Distributed Processing: Focuses on multi-process workload distribution for game server scaling, unlike general distributed processing.
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KBEngine is a distributed game server engine and backend infrastructure designed for massively multiplayer online environments. It provides a multi-process architecture to handle high player concurrency and real-time interactions within a shared virtual world. The system features a scriptable game logic framework that combines a high-performance core with a high-level scripting language. This allows for game behavior modifications through a hot-fixable runtime that updates logic without requiring server restarts. The engine manages server scaling via dynamic load balancing across multiple ha
Utilizes a distributed multi-process architecture and dynamic load balancing to handle high player concurrency across hardware nodes.