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Refreshing specific database tables within a running process to apply changes without restarting.
Distinct from Dynamic Runtime Reloading: Targets database state refreshing specifically, whereas the candidate focuses on serverless code reloading.
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This project is a World of Warcraft server emulator that simulates a multiplayer online game world, managing player data and game logic. It functions as a modular game server framework and an NPC AI and scripting engine, providing the necessary infrastructure to host a persistent virtual environment. The system is distinguished by a modular framework that allows for the extension of core engine behavior through isolated modules and function hooks without modifying the source code. It includes a structured SQL data layer for managing authentication, character states, and world environment sett
Refreshes specific database tables in the running process to apply changes without requiring a full server restart.