12 repository-uri
Tools for inspecting and optimizing rendering hierarchies and resource usage.
Distinguishing note: Specifically targets graphics rendering performance rather than general application profiling.
Explore 12 awesome GitHub repositories matching development tools & productivity · Performance Debugging. Refine with filters or upvote what's useful.
PixiJS is a high-performance 2D rendering engine designed for building interactive visual content and browser-based games. It provides a hardware-accelerated graphics library that leverages WebGL and WebGPU backends to execute complex scenes, utilizing a hierarchical scene graph to manage object transformations and display order. The project distinguishes itself through a sophisticated architecture that decouples rendering logic from hardware APIs, allowing for consistent performance across diverse browser environments. It features a robust, asynchronous asset pipeline that handles loading, c
Provides tools to debug and optimize rendering hierarchies and texture management in real-time.
This project is a high-performance, lightweight C graphics library designed for creating interactive user interfaces on resource-constrained embedded hardware. It functions as a comprehensive framework that provides a widget toolkit, a rendering engine, and hardware-agnostic drivers to support the development of graphical displays on microcontrollers and embedded systems. The framework distinguishes itself through a flexible, object-oriented widget hierarchy and a declarative layout engine that supports responsive design patterns like flexbox and grid systems. It enables developers to synchro
Provides diagnostic tools to monitor rendering cycles and identify performance bottlenecks in graphical applications.
Triton is a parallel computing framework and high-level programming language designed for writing custom compute kernels. It functions as a deep learning compiler, translating complex mathematical operations into high-throughput instructions that maximize hardware utilization and memory efficiency on graphics processing units. The framework distinguishes itself through a hardware-agnostic compute abstraction that allows developers to define kernels without manual low-level tuning. It employs just-in-time compilation to generate optimized binary instructions at runtime, utilizing static data f
Provides debugging tools to identify errors and validate numerical precision within custom processing code.
Dolphin is a software environment that simulates GameCube and Wii console hardware, allowing users to execute game discs and digital software on modern computing platforms. It functions by translating original console processor instructions into native host machine code at runtime and intercepting low-level graphics commands to render them through modern graphics APIs. The project distinguishes itself through a comprehensive netplay engine that enables online multiplayer for local games by synchronizing game states and input timing across remote instances. This system enforces deterministic e
Records and replays graphics command streams to analyze visual defects without requiring original hardware.
This project is a comprehensive educational framework designed to guide learners through the complexities of systems engineering and low-level software development. It provides structured learning paths that integrate hardware simulation, source code analysis, and project-based exercises to help developers master the foundational concepts of computer architecture, operating systems, and firmware design. The curriculum distinguishes itself by emphasizing direct interaction with system internals, requiring learners to examine and modify existing open-source kernel and driver implementations. By
Offers techniques for analyzing kernel source code using debuggers and emulators to understand system design.
SSHFS-Win is a Windows implementation of SSHFS that mounts remote directories over SSH as local Windows drives, enabling seamless file access as if they were local network drives. It provides both command-line and graphical interfaces for creating, managing, and disconnecting SSHFS mounts, supporting password or SSH key authentication with optional credential storage in the Windows Credential Manager. The project extends beyond basic SSH mounting to support a wide range of remote file access scenarios, including mounting cloud storage services like Azure Blob or Amazon S3, distributed POSIX f
Attaches kernel debuggers to user-mode processes for debugging at process creation.
Warp is a Python framework that JIT-compiles Python functions into CUDA kernels for GPU-accelerated parallel computation, with built-in automatic differentiation and multi-framework array interoperability. At its core, it provides a GPU kernel compilation system that enables writing and executing custom GPU kernels directly from Python, while supporting automatic gradient computation through those kernels for integration with machine learning pipelines. The framework also includes tile-based cooperative computing, where thread blocks partition into tiles for shared-memory and tensor-core opera
Attaches an IDE debugger to step through generated GPU kernel code with breakpoints and debug symbols.
FeHelper este un set de instrumente pentru browserul web și un toolkit de dezvoltare frontend integrat în Chrome, Firefox și Edge. Acesta servește ca utilitar de transformare a datelor, instrument de depanare a paginilor web și asistent de codare bazat pe AI. Proiectul se distinge prin integrarea modelelor locale și a API-urilor compatibile cu OpenAI pentru a scrie, refactoriza și repara codul direct în browser. De asemenea, oferă capabilități pentru generarea de scheme TypeScript și definiții Zod din mostre de date folosind AI. Toolkit-ul acoperă o gamă largă de utilitare pentru dezvoltatori, inclusiv depanarea rețelei pentru conexiuni HTTP și WebSocket, codificarea și decodarea datelor pentru formate precum JWT și Base64, și instrumente de procesare JSON pentru formatarea, repararea și compararea structurilor. Include, de asemenea, instrumente frontend pentru măsurarea layout-ului paginii, formatarea codului sursă și injectarea de scripturi personalizate de utilizator. Capabilitățile suplimentare includ o varietate de instrumente media și de documente pentru editare Markdown, procesarea codurilor QR și conversia imaginilor, alături de generatoare de utilitare pentru identificatori unici și parole sigure.
Offers a tool to inspect page performance and capture color samples to resolve visual layout issues.
TileLang is a Python-embedded domain-specific language compiler that JIT-compiles and autotunes GPU kernels. It uses a tile-based DSL, automatic software pipelining, and parallel autotuning to generate optimized GPU kernels at runtime. It supports tensor core operations with Pythonic syntax, automatic memory management, and thread mapping. The compiler searches over tile sizes, thread counts, and scheduling policies, compiling and benchmarking candidates in parallel to find the fastest kernel. It also caches compiled binaries and tuning results to disk for reuse across sessions. TileLang inc
Validates kernel code semantics before compilation to catch errors early in the development process.
Neat este un framework de grid Sass și un sistem de layout responsiv utilizat pentru a construi arhitecturi web fluide, bazate pe coloane. Oferă o abordare structurată pentru gestionarea proprietăților de layout și a setărilor globale de design printr-o hartă de configurare centrală și un set de instrumente de mixin-uri și funcții Sass. Sistemul se distinge prin capacitatea de a gestiona arhitecturi de grid imbricate, permițând grid-urilor flexibile să fie plasate în interiorul altor containere de grid, menținând în același timp alinierea precisă și controlul spațierii. Include, de asemenea, instrumente de dezvoltare pentru depanarea layout-ului frontend care redau linii de ghidare de fundal pentru a vizualiza plasarea coloanelor și lățimile spațiilor. Framework-ul acoperă o gamă largă de primitive de layout, inclusiv întinderea coloanelor, decalarea și reordonarea, precum și containere de pagină centrate și gestionarea clearfix. Permite designul responsiv prin scurtături pentru media queries care adaptează întinderile coloanelor și configurațiile de breakpoint pe diferite lățimi de viewport. Este furnizată o interfață de linie de comandă pentru instalarea, actualizarea sau eliminarea fișierelor framework-ului de layout dintr-un director de proiect.
Allows for the inspection of visual alignment and gutter widths through rendered guide lines during development.
HyperDbg is a hardware-assisted kernel-mode debugging platform that leverages virtualization to monitor and control system execution. By utilizing hypervisor-level primitives, it enables deep system analysis and instrumentation without relying on standard operating system debugging interfaces. The framework provides a comprehensive environment for inspecting both kernel and user-mode processes, allowing for granular control over execution flow and system state. The project distinguishes itself through a transparent debugging layer designed to remain invisible to the target environment. It emp
Connects to active user-mode processes at the hypervisor level to pause execution and intercept threads without standard OS APIs.
Susy is a Sass layout framework and grid computation engine designed to automate complex mathematical layout calculations within stylesheets. It functions as a responsive grid generator that calculates column widths, gutters, and spans based on customizable viewport breakpoints to ensure precise element alignment. The system includes a visual layout debugger that generates browser-based grid overlays to verify column alignment and baseline rhythm during development. It also provides utilities for creating repeating background colors and gradients using a template-based syntax. The framework
Ships visual overlays of columns and baselines to verify layout alignment and rhythm directly in the browser.