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Element-by-element transfer between arrays in a loop, leaving uncopied slots at default values.
Distinct from Array Element Modifiers: Distinct from Array Element Modifiers: focuses on manual loop-based copying rather than bulk update operations.
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REFramework is a runtime modding framework for games built on the RE Engine, providing a C# plugin system with typed proxy code generation, a Lua scripting interface, an ImGui-based UI system, a runtime debugging toolkit, and a VR integration layer. At its core, it intercepts and modifies internal game engine functions and state at runtime through hooking and scripting APIs, enabling deep inspection and manipulation of live game objects. The framework distinguishes itself through typed proxy code generation that auto-creates C# interfaces from the game's type database, giving compile-time saf
Transfers elements between managed arrays element-by-element in a loop.