4 repository-uri
Visualizers that measure and display travel times, delays, and throughput at the level of individual agents, roads, or aggregate patterns.
Distinct from Data Visualization: Distinct from Data Visualization: specializes in visualizing traffic simulation outputs (travel times, delays, throughput) rather than general data rendering.
Explore 4 awesome GitHub repositories matching data & databases · Simulation Output Visualizers. Refine with filters or upvote what's useful.
A/B Street is an open-source traffic simulation and urban planning tool that models how cars, bikes, and pedestrians move through real-world street networks. It imports data from OpenStreetMap to build detailed, lane-level road models, then runs discrete-event simulations to analyze travel times, delays, and congestion patterns across different infrastructure scenarios. The project provides an interactive map editor for modifying road geometry, lane configurations, traffic signals, and access restrictions, with full undo/redo support. Users can design low-traffic neighborhoods by placing moda
Measures and displays travel times, delays, and throughput at the level of individual agents, roads, or aggregate patterns.
Lenia is a scientific research tool and computational framework for modeling, visualizing, and analyzing artificial life. It functions as a continuous cellular automata engine that simulates emergent biological patterns using continuous space-time grids and kernel-based convolutional dynamics. The system leverages a GPU-accelerated simulation framework to perform parallel tensor computations and massive grid updates in real time. It includes hardware-accelerated 3D rendering to visualize high-dimensional cellular structures and their structural complexity. The platform provides capabilities
Renders high-performance simulations of complex grid-based systems to observe emergent biological behaviors.
PyVista is a scientific 3D plotting framework and visualization library that provides a Python interface for rendering and analyzing spatial datasets using a VTK backend. It functions as a volumetric rendering engine and a 3D mesh analysis tool for computing geometric properties and performing boolean operations on surface and volumetric meshes. The project is distinguished by its ability to operate as a headless 3D renderer, generating high-quality renders and animations on remote servers without a physical display. It also features a lazy-accessor extension mechanism that allows the registr
Provides capabilities to integrate simulation data and vector fields to produce streamlines and flow lines for structural analysis.
Chips este un framework de bibliotecă C modular, header-only, conceput pentru construirea de simulatoare hardware precise la nivel de ciclu și replicarea arhitecturilor de calcul istorice pe opt biți. Oferă componentele fundamentale necesare pentru a construi sisteme vintage complete prin integrarea microprocesoarelor emulate individuale și a cipurilor periferice. Framework-ul se distinge printr-o arhitectură bazată pe componente, unde modulele hardware sunt implementate ca headere de sine stătătoare care pot fi interconectate pentru a forma sisteme complexe. Modelează interacțiunile hardware la un nivel scăzut, utilizând emularea semnalelor la nivel de pin și comunicarea pe magistrală mapată în memorie pentru a asigura un comportament determinist. Dezvoltatorii pot captura întreaga stare internă a unui emulator într-un buffer de memorie, permițând snapshot-uri persistente și restaurarea precisă a stării. Proiectul include o suită completă de instrumente de diagnosticare și dezvoltare, cum ar fi vizualizarea depanării în mod imediat și monitorizarea în timp real a registrelor de sistem și a framebuffer-elor. De asemenea, oferă utilitare de linie de comandă pentru a automatiza generarea definițiilor componentelor hardware și a codului sursă, facilitând construcția de medii embedded personalizate.
Provides real-time visualization of the emulator framebuffer and system status to monitor video output during execution.