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Applying a set of attributes or components to multiple data entities in a single operation.
Distinct from Batch Component Installers: Candidates focus on software installation or JS syntax; this is a bulk data operation in an ECS.
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Flecs is a high-performance entity component system framework and data-oriented programming library. It serves as a simulation engine core and game engine architecture tool, decoupling state from behavior by separating entities, components, and systems. The framework features a runtime reflection layer for dynamic data inspection and a built-in scripting system for defining entity behavior without recompilation. It also includes a network interface and REST API for remote simulation administration and state querying. The library covers a broad surface of simulation capabilities, including ar
Provides a context statement to apply the same set of components to multiple entities simultaneously.