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Mechanisms for retrieving buffer data using non-blocking callbacks upon command completion.
Distinct from Asynchronous Data Fetching: Distinct from Asynchronous Data Fetching: focuses on GPU command completion callbacks rather than general data fetching.
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This project is a cross-platform graphics and compute framework that provides a unified, hardware-agnostic abstraction layer for rendering and parallel processing. It enables developers to build high-performance applications that execute consistently across diverse operating systems and hardware backends, including Vulkan, Metal, and DirectX. By mapping high-level graphics commands to native APIs, it serves as a portable foundation for both real-time 3D rendering and general-purpose GPU computing. The framework distinguishes itself through a robust architecture that supports both native deskt
Executes callbacks upon buffer mapping completion to access hardware memory without blocking the main thread.