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Determines whether a type is a value type at runtime, even without standard inheritance markers.
Distinct from Type Checking: Distinct from Type Checking: focuses on runtime value type detection for game engine types, not static analysis or annotation generation.
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REFramework is a runtime modding framework for games built on the RE Engine, providing a C# plugin system with typed proxy code generation, a Lua scripting interface, an ImGui-based UI system, a runtime debugging toolkit, and a VR integration layer. At its core, it intercepts and modifies internal game engine functions and state at runtime through hooking and scripting APIs, enabling deep inspection and manipulation of live game objects. The framework distinguishes itself through typed proxy code generation that auto-creates C# interfaces from the game's type database, giving compile-time saf
REFramework determines whether a type is a value type, even if it does not inherit from System.ValueType.