8 repository-uri
Combining physics, animations, and particle systems to create dynamic game environments.
Distinct from Physics Simulation: Focuses on the creative integration of multiple simulation systems for game worlds rather than purely scientific physics simulation.
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Cosmos is an open platform of world models, datasets, and tools for building physical AI systems such as robots and autonomous vehicles. It provides video generation and video understanding models that can generate synthetic videos and world simulations from text, image, video, or action inputs, and analyze videos to produce captions, event timestamps, spatial bounding boxes, and next-action predictions. The platform includes a world simulation generator that produces images, videos, synchronized audio, and action-conditioned rollouts for synthetic data, alongside a visual content analyzer th
An open platform of world models, datasets, and tools for building physical AI systems like robots and autonomous vehicles.
Cocos Engine is a cross-platform game engine designed for building high-performance 2D and 3D interactive experiences for web, mobile, and desktop platforms. It features a multi-backend rendering engine and a 2D and 3D physics simulator, utilizing a core architecture that combines a C++ runtime for performance with TypeScript for game logic scripting. The engine distinguishes itself through a multi-platform deployment system that packages projects for native operating systems and instant-play web ecosystems. Its graphics system supports multiple APIs, employing physically based rendering and
Integrates physics, animation, and particle systems to create dynamic and interactive game worlds.
jetson-inference is a set of libraries and tools for executing optimized deep learning models on embedded GPU hardware. Its primary purpose is to enable real-time computer vision and AI inference at the edge with low latency and high throughput. The project distinguishes itself through high-performance streaming analytics and the ability to execute concurrent AI pipelines on auto-grade silicon. It provides specialized support for multi-sensor stream processing, utilizing zero-copy data transport to load camera frames directly into GPU memory. The codebase covers a broad surface of capabiliti
Delivers cinematic-quality ocean simulation for interactive applications.
Ships a world simulation framework for training physical AI systems like robots and autonomous vehicles.
FluidX3D este un solver de dinamică a fluidelor computaționale (CFD) accelerat pe GPU și un simulator de fluide bazat pe voxeli. Utilizează metoda lattice Boltzmann pentru a simula comportamentul gazelor și lichidelor, presiunea și viteza printr-o abstractizare hardware bazată pe OpenCL care suportă atât procesoare grafice, cât și CPU-uri. Sistemul se specializează în simularea fluxului multifazic folosind metode volume-of-fluid pentru modelarea suprafeței libere și a picăturilor. Include un simulator termic pentru modelarea transferului de căldură și a convecției termice, alături de instrumente pentru analiza forțelor aerodinamice pentru a calcula portanța, rezistența și cuplul asupra obiectelor fizice. Software-ul oferă o suită cuprinzătoare de capabilități de simulare, inclusiv urmărirea particulelor Lagrangian pentru interacțiunea fluidă bidirecțională, animația obiectelor rotative prin re-voxelizare periodică și stabilizarea fluxului turbulent pentru numere Reynolds ridicate. Gestionează datele prin importul geometriei mesh-urilor triunghiulare și suportă diverse metode de vizualizare, inclusiv extracția suprafeței prin marching cubes, rasterizarea în memorie și randarea video. Performanța este gestionată prin descompunerea domeniului multi-GPU și compresia memoriei în jumătate de precizie (half-precision).
Models the liquid-gas interface using volume-of-fluid and PLIC methods to simulate droplets and free surfaces.
LiquidFun is a 2D physics engine and game physics framework designed to calculate movement and collisions for rigid bodies and particle systems. It functions as a simulation tool for integrating real-time physical interactions and dynamics into interactive applications. The framework specifically provides a particle-based fluid simulator to model liquid dynamics, including splashing, displacement, and surface tension. It also includes a soft body physics simulator for creating deformable and elastic objects that react to physical forces. The engine covers a broad range of physical interactio
Simulates the dynamics and cohesive behavior of fluid surfaces.
Crest is a GPU-accelerated fluid simulator and real-time ocean renderer developed as a plugin and simulation framework for the Unity game engine. It provides a system for generating high-fidelity ocean surfaces and wave dynamics for use in professional game development pipelines. The framework utilizes compute shaders and fast Fourier transforms to calculate water movement and wave synthesis. It manages large-scale water environments through the use of cascaded level-of-detail geometry and GPU-driven instancing to maintain performance across expansive scenes. The simulation surface is furthe
Implements a simulation engine focused on the dynamics and rendering of water and ocean surfaces.
Lingbot-world is an interactive world simulator and framework for generating high-fidelity video environments from text and image prompts. It functions as a video generation system designed to create controllable simulations for applications such as robotics learning and gaming. The project includes a video motion controller that directs camera and object movement using transformation matrices and action strings. It utilizes a quantized inference engine to reduce memory usage and accelerate the generation of video sequences. The system covers a range of optimization techniques, including fou
Creates controllable, high-fidelity interactive video worlds derived from text and images for simulation purposes.