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Optimization of bone hierarchies and joint counts in 3D armatures.
Distinct from Structural Optimization: Distinct from Structural Optimization as it targets skeletal rigs instead of neural network layers.
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This project is a suite of optimization plugins for Blender designed to process meshes, rigs, and textures for real-time rendering and avatar platforms. It functions as a mesh and rig optimizer that simplifies 3D models and provides specialized tools for importing and cleaning assets from formats such as MMD, Mixamo, and DAZ. The toolkit features a dedicated pipeline for preparing characters for VRChat and other social VR environments. It includes a texture atlas generator to merge multiple images into a single sheet to reduce draw calls, as well as dictionary-based translation services to co
Optimizes model structure by reparenting bones, removing unnecessary joints, and combining materials.