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8 repository-uri

Awesome GitHub RepositoriesGame World Pathfinding

Frameworks for automating character movement and pathfinding across large game environments.

Distinct from Grid World Simulation Frameworks: Distinct from grid world simulation: focuses on navigation within complex 3D game worlds rather than grid-based RL environments.

Explore 8 awesome GitHub repositories matching artificial intelligence & ml · Game World Pathfinding. Refine with filters or upvote what's useful.

Awesome Game World Pathfinding GitHub Repositories

Găsește cele mai bune repo-uri cu AI.Vom căuta cele mai potrivite repository-uri folosind AI.
  • azl397985856/leetcodeAvatar azl397985856

    azl397985856/leetcode

    55,758Vezi pe GitHub↗

    This project is a curated educational resource and solution repository for algorithmic challenges, specifically focused on LeetCode problems. It serves as a technical reference for common data structures and algorithmic patterns, providing verified code implementations across multiple programming languages alongside detailed logic and complexity analysis. The repository functions as a comprehensive study guide for competitive programming and technical interview preparation. It includes specialized learning tools such as an Anki flashcard dataset for spaced repetition and a browser extension t

    The project calculates the total number of unique paths in a grid using dynamic programming or memoized recursion.

    JavaScriptalgoalgorithmalgorithms
    Vezi pe GitHub↗55,758
  • babalae/better-genshin-impactAvatar babalae

    babalae/better-genshin-impact

    12,606Vezi pe GitHub↗

    Better Genshin Impact is a computer vision-based automation framework designed to perform repetitive tasks and combat sequences within game environments. It functions as a macro scripting engine that utilizes synthetic input injection to simulate human interaction with the operating system, allowing for hands-free execution of complex gameplay loops. The system distinguishes itself through a combination of template-matching visual recognition and state-machine logic, which enables the software to identify on-screen game elements and transition between operational states in real time. By mappi

    Automates character movement to reach specific locations for efficient exploration and farming.

    C#auto-play-gameautomaticgenius-invokation-tcg
    Vezi pe GitHub↗12,606
  • egametang/etAvatar egametang

    egametang/ET

    9,813Vezi pe GitHub↗

    ET is a C# game server framework and distributed actor model runtime designed for large-scale multiplayer environments. It provides a comprehensive toolkit for building distributed game backends, incorporating a multiplayer network transport layer and a specialized suite for game AI and pathfinding. The framework is distinguished by its use of a distributed actor model to scale processing across multiple threads and servers, utilizing isolated actors for state management and messaging. It features a unified codebase architecture that allows shared logic between the server and client, enabling

    Performs server-side navigation and pathfinding using a native language implementation of industry-standard navigation meshes.

    C#actorc-sharpdotnet
    Vezi pe GitHub↗9,813
  • qiao/pathfinding.jsAvatar qiao

    qiao/PathFinding.js

    8,701Vezi pe GitHub↗

    PathFinding.js is a grid-based pathfinding library that implements multiple search algorithms for computing optimal routes on 2D maps. It provides implementations of A*, Dijkstra, Breadth-First Search, and Jump Point Search, each designed to find the shortest path between two points on a grid while avoiding obstacles. The library is built around a pluggable architecture where each pathfinding strategy shares a common interface, allowing algorithms to be selected at runtime without modifying core logic. It includes a configurable diagonal movement rule engine that controls diagonal traversal b

    A library that computes shortest routes on 2D grids using multiple search algorithms like A* and Dijkstra.

    JavaScript
    Vezi pe GitHub↗8,701
  • electronicarts/cnc_generals_zero_hourAvatar electronicarts

    electronicarts/CnC_Generals_Zero_Hour

    4,619Vezi pe GitHub↗

    This project is a real-time strategy game and military combat simulator focused on modern warfare. It provides a simulation where players build bases and command military units to achieve tactical objectives and execute combat operations across various global locations. The software functions as a user-generated content platform, featuring a community workshop for creating, uploading, and sharing custom maps. It also includes a narrative-driven single-player campaign consisting of a series of strategic missions. Gameplay involves battling computer-controlled commanders that utilize distinct

    Implements grid-based pathfinding algorithms to calculate navigation routes and enforce building placement constraints.

    C++command-and-conqueropen-sourcereal-time-strategy
    Vezi pe GitHub↗4,619
  • praydog/reframeworkAvatar praydog

    praydog/REFramework

    4,423Vezi pe GitHub↗

    REFramework is a runtime modding framework for games built on the RE Engine, providing a C# plugin system with typed proxy code generation, a Lua scripting interface, an ImGui-based UI system, a runtime debugging toolkit, and a VR integration layer. At its core, it intercepts and modifies internal game engine functions and state at runtime through hooking and scripting APIs, enabling deep inspection and manipulation of live game objects. The framework distinguishes itself through typed proxy code generation that auto-creates C# interfaces from the game's type database, giving compile-time saf

    REFramework sets the world position of a transform, optionally skipping dirty marking when the scene is locked.

    C++cmkrcppdmc5
    Vezi pe GitHub↗4,423
  • killedbyapixel/littlejsAvatar KilledByAPixel

    KilledByAPixel/LittleJS

    4,127Vezi pe GitHub↗

    LittleJS este un motor de joc 2D HTML5 ușor, conceput pentru construirea de jocuri web folosind Canvas și WebGL fără dependențe externe. Integrează un renderer de sprite-uri WebGL, un motor de fizică 2D pentru coliziuni de tip arcade și dinamica corpurilor rigide, și un sistem de pathfinding A* bazat pe grilă pentru navigarea entităților. Motorul se distinge prin sintetizatorul său audio procedural, care generează muzică și efecte sonore la runtime folosind array-uri de parametri pentru a minimiza dimensiunile fișierelor. De asemenea, dispune de un pipeline grafic cuprinzător care suportă post-procesarea cu fragment-shader personalizat și un sistem dinamic de iluminare 2D. Framework-ul acoperă o gamă largă de capabilități de dezvoltare, inclusiv generarea de efecte de particule, animația de sprite-uri bazată pe cadre și randarea tilemap-urilor cu caching offscreen canvas. Oferă gestionarea unificată a input-ului pentru semnalele de la tastatură, mouse și gamepad, alături de utilitare pentru persistența stării jocului și urmărirea realizărilor prin stocare locală. Proiectul include instrumente pentru încărcarea datelor de nivel din fișiere formatate JSON și oferă overlay-uri vizuale de debugging pentru monitorizarea stării interne a motorului.

    Computes the shortest route between two points on a grid using A* pathfinding with smoothing.

    JavaScriptbox2dgame-developmentgame-engine
    Vezi pe GitHub↗4,127
  • space-wizards/space-station-14Avatar space-wizards

    space-wizards/space-station-14

    3,523Vezi pe GitHub↗

    Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp

    Utilizes A* and Breadth-First Search algorithms to determine optimal routes across grid-based game world graphs.

    C#c-sharpgamehacktoberfest
    Vezi pe GitHub↗3,523
  1. Home
  2. Artificial Intelligence & ML
  3. Machine Learning
  4. Frameworks
  5. Reinforcement Learning Environments
  6. Grid World Simulation Frameworks
  7. Game World Pathfinding

Explorează sub-etichetele

  • Grid Pathfinding3 sub-tag-uriAlgorithms for calculating optimal or total paths within a grid-based coordinate system. **Distinct from Game World Pathfinding:** Focuses on algorithmic path counting and optimization in grids rather than high-level game world navigation frameworks
  • Transform Position SettersAPIs for setting the world or local position of a game object's transform component. **Distinct from Game World Pathfinding:** Distinct from Game World Pathfinding: focuses on directly setting a transform's position, not on pathfinding or movement automation.