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Mappings that translate raw game engine state identifiers into human-readable names.
Distinct from Schema-Driven Mappings: Distinct from general schema-driven mappings by focusing specifically on translating game-engine identifiers to human-readable strings.
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s2client-proto provides a set of structured data definitions and language-neutral communication protocols used to exchange information between an external client and the StarCraft II engine. It utilizes protocol buffer definitions to establish a binary serialization schema for these data exchanges. The project defines the underlying communication layer necessary for game engine automation, game state analysis, and the development of software agents for competitive gaming. The framework covers interface definition languages to ensure compatibility across programming languages and employs sche
Translates raw game state identifiers into human-readable names using predefined mapping files.