This project is a deep reinforcement learning agent and AI game automation tool designed to master game objectives by analyzing visual input. It implements a Deep Q-Network to train an autonomous bot that learns to play a video game by maximizing rewards through deep Q-learning.
The system utilizes a convolutional neural network to process raw pixel data from game frames, identifying patterns to determine optimal real-time actions. Training is stabilized through the use of an experience replay buffer and an epsilon-greedy action selection strategy to balance exploration and exploitation.
The implementation covers a full reinforcement learning workflow, including frame-stacking preprocessing to provide temporal motion data, pixel-based state representation, and reward-penalty signal mapping.