Exegol is an offensive security platform and containerized tooling orchestrator designed to deploy and manage isolated security operations environments. It functions as a workspace manager that provisions pre-configured security images and toolkits within Docker containers to protect host systems from malicious payloads. The platform distinguishes itself by integrating AI security workflow orchestration, allowing AI assistants to discover and trigger security tools through a standardized communication protocol. It further provides remote desktop gateway capabilities, enabling GUI access via X
DeviceKit is a hardware library for iOS that provides a value-type replacement for device specifications and system state metrics. It serves as a framework for detecting device identity, hardware capabilities, display metrics, and real-time system state indicators. The library includes tools for identifying specific device models, families, and simulator status to implement hardware-specific optimizations. It also provides a detector for physical components, such as biometric sensors and stylus support, to toggle interface features. Additional capabilities cover display metrics analysis for
Displayplacer is a command-line tool for managing multi-monitor display layouts on macOS. It enables users to save, apply, and automate screen configurations including resolution, rotation, arrangement, and mirroring settings entirely from the terminal without requiring a graphical interface. The tool identifies displays using persistent hardware IDs rather than port-based identifiers, allowing layouts to be restored consistently across reconnections and reboots. It supports headless display configuration, enabling or disabling monitors, rotating internal and external displays, and designatin
Julius is a cross-platform game engine and simulation tool designed for the reimplementation of legacy games. It executes original game logic using the original assets while applying modern resolution and interface updates. The engine features a localization framework for integrating community translations of text, audio, and video, and an integrated scenario editor for configuring gameplay rules and resource requirements within map data files. The project covers a broad capability surface including save game management with automated backups, input mapping for diverse keyboard layouts and t