This project is an X11 window system server that coordinates graphical output and input devices. It functions as a display server, a hardware driver manager for graphics and input modules, and a graphics server capable of rendering directly to a generic framebuffer.
The server provides multi-seat display management to isolate input and display devices for different concurrent users. It also implements namespace isolation to separate clients and restrict resource access, preventing interference between different user sessions or processes.
The system manages GPU driver integration through dynamic module loading, including the ability to override version checks for proprietary drivers. It handles display mode control via atomic mode setting to prevent visual tearing and utilizes a client-server network protocol to decouple the server from applications. Other capabilities include shared memory buffer exchange for pixel data and hardware seat abstraction.