This is a web-based 3D game engine designed for creating high-performance interactive experiences on web and mobile platforms. It functions as a real-time graphics renderer and physics engine, utilizing a component-based scene graph to organize entities and their properties for three-dimensional rendering. The engine includes a visual scene editor that allows for the design of environments through a graphical interface, which then exports these assets as executable code. Its broader capabilities cover real-time graphics rendering for 2D and 3D elements, physical world simulation for object c
This project is a WebGL 3D game engine and comprehensive suite of tools for rendering high-performance 3D graphics and interactive scenes in the browser using WebGL and WebGPU. It provides a dedicated WebXR framework for building augmented and virtual reality experiences that run directly in a web browser. The engine includes a specialized Gaussian splatting renderer for displaying 3D point-cloud data to create photorealistic environmental captures. It utilizes a glTF asset pipeline to load and stream compressed 3D models and textures for efficient asset delivery. The system covers real-time
Urho3D is a cross-platform 3D game engine written in C++. It uses a component-based scene graph to compose game objects from nodes and attached components, separating transforms from behaviors for modular design. The engine integrates AngelScript and Lua scripting for game logic, uses the Bullet library for physics simulation, and renders scenes with OpenGL or Direct3D through forward, deferred, or light pre-pass pipelines with customizable render passes and shadow mapping. The engine distinguishes itself with a built-in visual scene and UI editor for composing 3D worlds and interface layouts
Panda3D is a cross-platform game engine and 3D graphics rendering system developed for Python and C++. It functions as a comprehensive framework for building interactive 3D applications, providing a real-time physics simulator and a specialized 3D asset pipeline tool. The engine distinguishes itself by combining a high-performance C++ core with interoperable Python language bindings. It utilizes a scene graph architecture to organize 3D objects and provides a pipeline-based asset conversion system to optimize models and textures for runtime loading. Its capability surface includes low-level
whs.js is a WebGL 3D game engine and extensible application framework used to create interactive 3D experiences and browser-based games. It provides a simplified abstraction layer over low-level WebGL rendering to manage cameras, lighting, and the overall 3D environment.
The main features of whitestormjs/whs.js are: 3D Game Engines, Extensible Application Frameworks, Game Development, 3D Scene Abstractions, WebGL Rendering, API Abstraction Layers, Component-Based Scene Graphs, Modular Plugin Architectures.
Open-source alternatives to whitestormjs/whs.js include: galacean/engine — This is a web-based 3D game engine designed for creating high-performance interactive experiences on web and mobile… playcanvas/engine — This project is a WebGL 3D game engine and comprehensive suite of tools for rendering high-performance 3D graphics and… urho3d/urho3d — Urho3D is a cross-platform 3D game engine written in C++. It uses a component-based scene graph to compose game… panda3d/panda3d — Panda3D is a cross-platform game engine and 3D graphics rendering system developed for Python and C++. It functions as… o3de/o3de — This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic… ogrecave/ogre — Ogre is a high-level 3D rendering engine designed for creating games, simulations, and visualizations without…