Simple to use yet powerful behaviour tree system for your games. The behaviour tree system itself is LÖVE independant, only the tree_render.lua uses LÖVE stuff.
Total-order forward decomposition planner. Pre-existing Domain Builder to simplify the design of code-oriented HTN domains. Partial planning. Domain splicing. Domain slots for run-time splicing. Replan only when plans complete/fail or when world state change. Early rejection of replanning that…
Easy A* path finding for Lua
The main features of wesleywerner/lua-star are: AI and Pathfinding.
Open-source alternatives to wesleywerner/lua-star include: drhayes/beehive.lua — A behavior tree implementation in lua. glorifiedpig/luafinding — Fast & easy-to-use A* module written in Lua. nrosa01/lovelytrees — Simple to use yet powerful behaviour tree system for your games. The behaviour tree system itself is LÖVE independant,… safebox36/odaihtn — Total-order forward decomposition planner. Pre-existing Domain Builder to simplify the design of code-oriented HTN… xiejiangzhi/astar — A star path finder for Lua. yonaba/jumper — Fast, lightweight and easy-to-use pathfinding library for grid-based games.