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Back to webgpu/webgpu-samples

Open-source alternatives to Webgpu Samples

22 open-source projects similar to webgpu/webgpu-samples, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Webgpu Samples alternative.

  • 06wj/webgpu-playground06wj avatar

    06wj/WebGPU-Playground

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    👉🏻 Online Demo

    JavaScript
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  • c-none/web-rtrtC-none avatar

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    Please try this demo after upgrading your Chrome or Edge browser to the latest version.

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  • conorpo/marching-cubes-webgpuconorpo avatar

    conorpo/marching-cubes-webgpu

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    Conor O'Malley - Nick Stuhldreher

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  • deepkolos/shader-graph-wgsldeepkolos avatar

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    一个 Unity Shader Graph 高仿 WGSL 特供版

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  • ferminlr/webgpu-path-tracingferminLR avatar

    ferminLR/webgpu-path-tracing

    41View on GitHub↗

    A simple path tracer powered by WebGPU compute shaders. Try the demo!

    JavaScript
    View on GitHub↗41
  • gfx-rs/wgpugfx-rs avatar

    gfx-rs/wgpu

    17,382View on GitHub↗

    This project is a cross-platform graphics and compute framework that provides a unified, hardware-agnostic abstraction layer for rendering and parallel processing. It enables developers to build high-performance applications that execute consistently across diverse operating systems and hardware backends, including Vulkan, Metal, and DirectX. By mapping high-level graphics commands to native APIs, it serves as a portable foundation for both real-time 3D rendering and general-purpose GPU computing. The framework distinguishes itself through a robust architecture that supports both native deskt

    Rustd3d12gpuhacktoberfest
    View on GitHub↗17,382

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  • hepp/webgpu-exampleshepp avatar

    hepp/webgpu-examples

    5View on GitHub↗

    View live demo of these examples at https://wgsl.dev/

    View on GitHub↗5
  • hsimpson/webgpu-particleshsimpson avatar

    hsimpson/webgpu-particles

    27View on GitHub↗

    Calculate and render particles with WebGPU

    TypeScript
    View on GitHub↗27
  • kishimisu/webgpu-fluid-simulationkishimisu avatar

    kishimisu/WebGPU-Fluid-Simulation

    136View on GitHub↗

    This is my attempt at implementing Jos Stam's Real-Time Fluid Dynamics for Games paper using javascript as a playground for learning the WebGPU API.

    JavaScript
    View on GitHub↗136
  • mactuitui/wgpu-load-testMacTuitui avatar

    MacTuitui/wgpu-load-test

    8View on GitHub↗

    Examples of how different cards perform far better that others

    Rust
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  • maierfelix/dawn-ray-tracingmaierfelix avatar

    maierfelix/dawn-ray-tracing

    299View on GitHub↗

    This is a fork of Dawn which gets extended with a Ray-Tracing extension. The extension is implemented into the Vulkan backend (using VKKHRraytracing) and the D3D12 backend (using DXR*).

    C++
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  • mighdoll/thimbleberrymighdoll avatar

    mighdoll/thimbleberry

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    Thimbleberry

    TypeScript
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  • mrdoob/three.jsmrdoob avatar

    mrdoob/three.js

    113,086View on GitHub↗

    This project is a high-level 3D graphics engine designed to render complex, hardware-accelerated environments within web browsers. It provides a comprehensive abstraction layer that manages scene graphs, cameras, and lighting, mapping high-level scene definitions onto low-level graphics APIs. By decoupling these definitions from specific hardware targets, the engine ensures consistent performance across diverse browsers and devices. The framework distinguishes itself through a robust architecture that includes a unified math library for high-frequency spatial calculations and a physically bas

    JavaScript3daugmented-realitycanvas
    View on GitHub↗113,086
  • reeselevine/webgpu-litmusreeselevine avatar

    reeselevine/webgpu-litmus

    15View on GitHub↗

    brew install node

    WGSL
    View on GitHub↗15
  • s-macke/webgpu-labs-macke avatar

    s-macke/WebGPU-Lab

    50View on GitHub↗

    Demos and experiments in WebGPU technology. The focus is especially on compute shaders.

    TypeScript
    View on GitHub↗50
  • takahirox/online-wgsl-editortakahirox avatar

    takahirox/online-wgsl-editor

    182View on GitHub↗

    online-wgsl-editor is a tiny online WGSL (WebGPU Shading language) editor.

    JavaScript
    View on GitHub↗182
  • toji/spookyballtoji avatar

    toji/spookyball

    144View on GitHub↗

    SpookyBall is a WebGPU-powered, Halloween-themed, open source Breakout clone!

    JavaScript
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  • toji/webgpu-clustered-shadingtoji avatar

    toji/webgpu-clustered-shading

    208View on GitHub↗

    Live page at https://toji.github.io/webgpu-clustered-shading/.

    JavaScript
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  • toji/webgpu-external-testtoji avatar

    toji/webgpu-external-test

    5View on GitHub↗

    Tests consuming external textures with WebGPU

    JavaScript
    View on GitHub↗5
  • toji/webgpu-metaballstoji avatar

    toji/webgpu-metaballs

    97View on GitHub↗

    Metaballs rendered in WebGPU

    JavaScript
    View on GitHub↗97
  • toji/webgpu-testtoji avatar

    toji/webgpu-test

    83View on GitHub↗

    Live page at https://toji.github.io/webgpu-test/.

    JavaScript
    View on GitHub↗83
  • tsherif/webgpu-examplestsherif avatar

    tsherif/webgpu-examples

    81View on GitHub↗

    WebGPU Examples

    JavaScript
    View on GitHub↗81