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Back to webgpu/webgpu-samples

Projects sharing features with Webgpu Samples

22 open-source projects similar to webgpu/webgpu-samples, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • 06wj/webgpu-playground06wj avatar

    06wj/WebGPU-Playground

    41View on GitHub↗

    👉🏻 Online Demo

    JavaScript
    View on GitHub↗41
  • c-none/web-rtrtC-none avatar

    C-none/Web-RTRT

    9View on GitHub↗

    Please try this demo after upgrading your Chrome or Edge browser to the latest version.

    WGSL
    View on GitHub↗9
  • conorpo/marching-cubes-webgpuconorpo avatar

    conorpo/marching-cubes-webgpu

    3View on GitHub↗

    Conor O'Malley - Nick Stuhldreher

    JavaScript
    View on GitHub↗3
  • deepkolos/shader-graph-wgsldeepkolos avatar

    deepkolos/shader-graph-wgsl

    123View on GitHub↗

    一个 Unity Shader Graph 高仿 WGSL 特供版

    TypeScript
    View on GitHub↗123
  • ferminlr/webgpu-path-tracingferminLR avatar

    ferminLR/webgpu-path-tracing

    41View on GitHub↗

    A simple path tracer powered by WebGPU compute shaders. Try the demo!

    JavaScript
    View on GitHub↗41
  • gfx-rs/wgpugfx-rs avatar

    gfx-rs/wgpu

    17,382View on GitHub↗

    This project is a cross-platform graphics and compute framework that provides a unified, hardware-agnostic abstraction layer for rendering and parallel processing. It enables developers to build high-performance applications that execute consistently across diverse operating systems and hardware backends, including Vulkan, Metal, and DirectX. By mapping high-level graphics commands to native APIs, it serves as a portable foundation for both real-time 3D rendering and general-purpose GPU computing. The framework distinguishes itself through a robust architecture that supports both native deskt

    Rustd3d12gpuhacktoberfest
    View on GitHub↗17,382

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  • hepp/webgpu-exampleshepp avatar

    hepp/webgpu-examples

    5View on GitHub↗

    View live demo of these examples at https://wgsl.dev/

    View on GitHub↗5
  • hsimpson/webgpu-particleshsimpson avatar

    hsimpson/webgpu-particles

    27View on GitHub↗

    Calculate and render particles with WebGPU

    TypeScript
    View on GitHub↗27
  • kishimisu/webgpu-fluid-simulationkishimisu avatar

    kishimisu/WebGPU-Fluid-Simulation

    136View on GitHub↗

    This is my attempt at implementing Jos Stam's Real-Time Fluid Dynamics for Games paper using javascript as a playground for learning the WebGPU API.

    JavaScript
    View on GitHub↗136
  • mactuitui/wgpu-load-testMacTuitui avatar

    MacTuitui/wgpu-load-test

    8View on GitHub↗

    Examples of how different cards perform far better that others

    Rust
    View on GitHub↗8
  • maierfelix/dawn-ray-tracingmaierfelix avatar

    maierfelix/dawn-ray-tracing

    299View on GitHub↗

    This is a fork of Dawn which gets extended with a Ray-Tracing extension. The extension is implemented into the Vulkan backend (using VKKHRraytracing) and the D3D12 backend (using DXR*).

    C++
    View on GitHub↗299
  • mighdoll/thimbleberrymighdoll avatar

    mighdoll/thimbleberry

    21View on GitHub↗

    Thimbleberry

    TypeScript
    View on GitHub↗21
  • mrdoob/three.jsmrdoob avatar

    mrdoob/three.js

    113,086View on GitHub↗

    This project is a high-level 3D graphics engine designed to render complex, hardware-accelerated environments within web browsers. It provides a comprehensive abstraction layer that manages scene graphs, cameras, and lighting, mapping high-level scene definitions onto low-level graphics APIs. By decoupling these definitions from specific hardware targets, the engine ensures consistent performance across diverse browsers and devices. The framework distinguishes itself through a robust architecture that includes a unified math library for high-frequency spatial calculations and a physically bas

    JavaScript3daugmented-realitycanvas
    View on GitHub↗113,086
  • reeselevine/webgpu-litmusreeselevine avatar

    reeselevine/webgpu-litmus

    15View on GitHub↗

    brew install node

    WGSL
    View on GitHub↗15
  • s-macke/webgpu-labs-macke avatar

    s-macke/WebGPU-Lab

    50View on GitHub↗

    Demos and experiments in WebGPU technology. The focus is especially on compute shaders.

    TypeScript
    View on GitHub↗50
  • takahirox/online-wgsl-editortakahirox avatar

    takahirox/online-wgsl-editor

    182View on GitHub↗

    online-wgsl-editor is a tiny online WGSL (WebGPU Shading language) editor.

    JavaScript
    View on GitHub↗182
  • toji/spookyballtoji avatar

    toji/spookyball

    144View on GitHub↗

    SpookyBall is a WebGPU-powered, Halloween-themed, open source Breakout clone!

    JavaScript
    View on GitHub↗144
  • toji/webgpu-clustered-shadingtoji avatar

    toji/webgpu-clustered-shading

    208View on GitHub↗

    Live page at https://toji.github.io/webgpu-clustered-shading/.

    JavaScript
    View on GitHub↗208
  • toji/webgpu-external-testtoji avatar

    toji/webgpu-external-test

    5View on GitHub↗

    Tests consuming external textures with WebGPU

    JavaScript
    View on GitHub↗5
  • toji/webgpu-metaballstoji avatar

    toji/webgpu-metaballs

    97View on GitHub↗

    Metaballs rendered in WebGPU

    JavaScript
    View on GitHub↗97
  • toji/webgpu-testtoji avatar

    toji/webgpu-test

    83View on GitHub↗

    Live page at https://toji.github.io/webgpu-test/.

    JavaScript
    View on GitHub↗83
  • tsherif/webgpu-examplestsherif avatar

    tsherif/webgpu-examples

    81View on GitHub↗

    WebGPU Examples

    JavaScript
    View on GitHub↗81