awesome-repositories.com
Blog
awesome-repositories.com

Discover the best open-source repositories with AI-powered search.

ExploreCurated searchesOpen-source alternativesSelf-hosted softwareBlogSitemap
ProjectAboutHow we rankPressMCP server
LegalPrivacyTerms
© 2026 Bringes Technology SRL·VAT RO45896025·hello@awesome-repositories.com
·
Back to vinc3m1/roundedimageview

Open-source alternatives to RoundedImageView

30 open-source projects similar to vinc3m1/roundedimageview, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best RoundedImageView alternative.

  • hdodenhof/circleimageviewhdodenhof avatar

    hdodenhof/CircleImageView

    14,500View on GitHub↗

    CircleImageView is a custom Android UI component that renders rectangular images as perfect circles with smooth antialiased edges. It functions as an extension of the native Android image view, overriding the drawing pipeline to provide specialized circular masking. The component specifically supports the creation of user profile avatars by providing customizable borders, internal padding, and background fill colors. These visual styles can be defined through custom XML attributes during the view initialization process.

    Java
    View on GitHub↗14,500
  • xuexiangjys/xuixuexiangjys avatar

    xuexiangjys/XUI

    5,075View on GitHub↗

    XUI is a native Android UI framework and component library designed for building application interfaces. It provides a comprehensive suite of native layouts, input fields, and navigation elements, supported by a tiered theme management system for defining global visual attributes and responsive styles. The framework distinguishes itself through a specialized set of custom views and interaction toolkits, including high-performance calendars, data visualization rendering, and a variety of stylized buttons with integrated timers and visual effects. It also includes integrated media processing ca

    Javaandroidandroid-uistyles
    View on GitHub↗5,075
  • chrisbanes/photoviewchrisbanes avatar

    chrisbanes/PhotoView

    18,824View on GitHub↗

    PhotoView is a custom Android view implementation designed to display high-resolution images with native support for zoom and pan gestures. It provides a zoomable image view and a matrix controller to manage how images are scaled and translated within a mobile user interface. The library handles the detection of pinch-to-zoom and tap gestures to enable interactive image navigation. It manages the transformation matrix of the image to ensure smooth magnification and provides viewport constraints to align photo edges with screen boundaries. The project covers the broader requirements of mobile

    Java
    View on GitHub↗18,824

AI search

Explore more awesome repositories

Describe what you need in plain English — the AI ranks thousands of curated open-source projects by relevance.

Find more with AI search
  • jdamcd/android-cropjdamcd avatar

    jdamcd/android-crop

    4,540View on GitHub↗

    android-crop is an Android image cropping library and image picker. It provides a reusable view component for selecting and cropping rectangular areas of images within mobile applications. The project includes an interface for launching the system gallery to select photos and a visual tool for users to manually adjust image framing. It manages the process of extracting specific regions of a bitmap and discarding the surrounding pixels.

    Javaandroid-librarydeprecated
    View on GitHub↗4,540
  • robinhood/tickerrobinhood avatar

    robinhood/ticker

    4,381View on GitHub↗

    Ticker is a custom Android UI component that implements rolling character animations to simulate mechanical odometer displays. It provides a scrolling text view designed to animate transitions between different strings using vertical motion. The component utilizes a custom drawing loop and character-array sequence mapping to control the vertical scrolling path. It supports wrapped animation paths to create seamless loops and includes mechanisms to handle translation offsets when transitioning between strings of varying lengths.

    Javaandroidandroid-animationandroid-ui
    View on GitHub↗4,381
  • youth5201314/banneryouth5201314 avatar

    youth5201314/banner

    13,029View on GitHub↗

    This project is a customizable image carousel component for Android applications. It provides a rotating banner slider built on ViewPager2 that supports automatic playback and custom page transformation effects. The component distinguishes itself through flexible visual customization, allowing for adjustable pagination indicators and the application of zoom, rotation, or depth effects during page transitions. It features a timing mechanism for automatic content rotation that synchronizes with the system lifecycle to optimize resource usage. The library covers a broad range of UI capabilities

    Javaandroidxbannerindicator
    View on GitHub↗13,029
  • attackondobby/ios-core-animation-advanced-techniquesAttackOnDobby avatar

    AttackOnDobby/iOS-Core-Animation-Advanced-Techniques

    4,489View on GitHub↗

    This project is a technical guide and implementation library for advanced visual effects and hardware-accelerated animations using the Core Animation framework on iOS. It provides a comprehensive reference for creating high-performance motion graphics, custom graphic rendering, and the construction of 3D engines using perspective transforms and Z-axis manipulation. The collection distinguishes itself through a deep focus on GPU rendering optimization and graphics performance. It covers advanced strategies to maintain high frame rates, such as reducing offscreen rendering via shadow path optim

    View on GitHub↗4,489
  • koral--/android-gif-drawablekoral-- avatar

    koral--/android-gif-drawable

    9,648View on GitHub↗

    android-gif-drawable is a rendering library for displaying and controlling animated GIF images within Android image views and drawables. It provides a custom drawable implementation for frame-based animations, a playback system for seeking and looping, and a metadata extractor for retrieving technical properties such as frame counts and loop settings. The library enables the synchronization of a single animation instance across multiple views to ensure consistent playback. It supports loading GIF data from various sources, including assets, resources, URIs, byte arrays, files, and input strea

    Java
    View on GitHub↗9,648
  • piasy/bigimageviewerPiasy avatar

    Piasy/BigImageViewer

    3,982View on GitHub↗

    BigImageViewer is an Android image zooming library and UI component designed for displaying high-resolution images with pan and zoom capabilities while maintaining low memory usage. It functions as a unified loading wrapper that integrates with third-party providers such as Glide, Picasso, and Fresco to fetch and cache images from network or local sources. The library includes an animated image renderer that supports GIF and WebP formats through header-based detection. It facilitates image gallery navigation using shared element transitions to create smooth visual movement between thumbnails

    Java
    View on GitHub↗3,982
  • davemorrissey/subsampling-scale-image-viewdavemorrissey avatar

    davemorrissey/subsampling-scale-image-view

    8,003View on GitHub↗

    This is a custom Android view designed for rendering high-resolution images using subsampling and tiling to prevent memory overflows. It serves as an interactive image component that supports pinch-to-zoom, panning, and double-tap animations. The project is distinguished by its rendering engine, which loads low-resolution previews and high-resolution tiles to enable the efficient navigation of massive image files. It includes a coordinate mapper that converts screen touch points into raw image pixel coordinates and vice versa during scaling and panning. The view provides a broad set of capab

    Javaandroidandroid-libandroid-library
    View on GitHub↗8,003
  • yalantis/ucropYalantis avatar

    Yalantis/uCrop

    12,113View on GitHub↗

    uCrop is an Android library designed for cropping, rotating, and scaling images within mobile applications. It provides a reusable interface component that allows users to manipulate photos through touch gestures, enabling precise control over visual composition and aspect ratios. The library distinguishes itself by offering extensive customization of the editing interface, allowing developers to adjust colors, frame shapes, and widget visibility to align with specific application design languages. It handles image processing tasks by managing quality, compression formats, and output dimensio

    Javaandroidanimationcrop
    View on GitHub↗12,113
  • nostra13/android-universal-image-loadernostra13 avatar

    nostra13/Android-Universal-Image-Loader

    16,852View on GitHub↗

    Android-Universal-Image-Loader is an image loading library for Android applications designed to download, cache, and display images. It functions as a bitmap cache manager and processing framework that handles the retrieval of assets from remote URLs or local files. The library includes specialized utilities for extracting static frames from video files to generate thumbnails. It also provides a framework for applying visual transformations to loaded images, such as circular crops and rounded corners. The system manages performance through a two-tier caching hierarchy using both memory and d

    Java
    View on GitHub↗16,852
  • sephiroth74/imageviewzoomsephiroth74 avatar

    sephiroth74/ImageViewZoom

    1,886View on GitHub↗

    Android ImageView widget with zoom and pan capabilities

    Java
    View on GitHub↗1,886
  • pungrue26/selectableroundedimageviewpungrue26 avatar

    pungrue26/SelectableRoundedImageView

    1,048View on GitHub↗

    Android ImageView that supports different radii on each corner.

    Javaandroidandroid-imageview
    View on GitHub↗1,048
  • mostafagazar/customshapeimageviewMostafaGazar avatar

    MostafaGazar/CustomShapeImageView

    1,608View on GitHub↗

    A library for supporting custom shaped ImageView(s) using SVGs and paint shapes

    Java
    View on GitHub↗1,608
  • flavioarfaria/kenburnsviewflavioarfaria avatar

    flavioarfaria/KenBurnsView

    2,724View on GitHub↗

    Android ImageViews animated by Ken Burns Effect

    Java
    View on GitHub↗2,724
  • goodboydigital/pixi.jsGoodBoyDigital avatar

    GoodBoyDigital/pixi.js

    47,430View on GitHub↗

    Pixi.js is a high-performance 2D graphics engine used to render interactive animations, sprites, and visual effects in web browsers. It functions as a WebGL 2D rendering engine and HTML5 graphics library designed to produce high-performance two-dimensional visuals. The project operates as a 2D sprite framework and a web-based visual effects engine, providing tools to apply filters, blend modes, and masks to real-time graphics. It also serves as an interactive web canvas API for handling multi-touch and mouse input to build responsive graphical user interfaces. The framework covers a broad se

    TypeScript
    View on GitHub↗47,430
  • gfx-rs/wgpugfx-rs avatar

    gfx-rs/wgpu

    17,382View on GitHub↗

    This project is a cross-platform graphics and compute framework that provides a unified, hardware-agnostic abstraction layer for rendering and parallel processing. It enables developers to build high-performance applications that execute consistently across diverse operating systems and hardware backends, including Vulkan, Metal, and DirectX. By mapping high-level graphics commands to native APIs, it serves as a portable foundation for both real-time 3D rendering and general-purpose GPU computing. The framework distinguishes itself through a robust architecture that supports both native deskt

    Rustd3d12gpuhacktoberfest
    View on GitHub↗17,382
  • antvis/l7antvis avatar

    antvis/L7

    4,024View on GitHub↗

    L7 is a WebGL-powered geospatial visualization engine and browser-based GIS engine designed for high-performance rendering of large-scale 2D and 3D spatial datasets. It functions as a geographic data visualization library that leverages hardware acceleration to display massive datasets and heatmaps within a web browser. The engine features an abstracted basemap integration layer that decouples data visualization from the underlying map provider, allowing for the use of various map providers or offline deployments. It employs a system for visual variable mapping to translate numeric and catego

    TypeScript
    View on GitHub↗4,024
  • gcssloop/androidnoteGcsSloop avatar

    GcsSloop/AndroidNote

    9,332View on GitHub↗

    AndroidNote is a technical knowledge base and reference resource for Android development. It provides comprehensive guidance on application architecture, custom view development, and advanced graphics programming. The project is distinguished by its depth in visual implementation, covering pseudo-3D perspective projections via virtual cameras and complex 2D rendering using Bézier curves and PorterDuff color blending. It also provides detailed methodologies for app modularization and the management of internal libraries through private Maven repositories and JitPack. The reference surface ext

    Javaandroidandroid-studiocustom-view
    View on GitHub↗9,332
  • ggez/ggezggez avatar

    ggez/ggez

    4,646View on GitHub↗

    ggez is a 2D game framework for the Rust programming language. It provides a hardware abstraction layer for accessing keyboard, mouse, sound, and graphics hardware, alongside a dedicated game loop manager that synchronizes input processing, state updates, and frame rendering for real-time applications. The framework includes a hardware-accelerated rendering engine for drawing sprites, shapes, and text using shader programs. It also features a resource management system that uses a filesystem abstraction to load and manage game assets from physical directories or compressed archives. Addition

    Rustcratesenginegame
    View on GitHub↗4,646
  • hqarroum/docker-androidHQarroum avatar

    HQarroum/docker-android

    3,639View on GitHub↗

    This project provides a containerized runtime for Android emulator virtualization, allowing virtual Android devices to run within isolated container environments. It is designed to support headless emulation and device orchestration for use in continuous integration and development pipelines. The system differentiates itself by implementing GPU hardware acceleration via passthrough to improve graphics rendering performance. It also utilizes external SDK mounting and volume-mapped state persistence to reduce image size and maintain emulator data across restarts. The environment supports remot

    Shellandroidandroid-emulatorci-pipeline
    View on GitHub↗3,639
  • gameplay3d/gameplaygameplay3d avatar

    gameplay3d/gameplay

    4,864View on GitHub↗

    Gameplay is a high-performance C++ game engine and cross-platform framework designed for developing 2D and 3D interactive games. It functions as both a 3D graphics engine for rendering environments and a 2D game development kit for creating sprite-based mechanics. The framework provides a cross-platform abstraction layer to ensure that game logic and graphics run across various hardware and software platforms using a shared codebase. The engine implements a hardware-accelerated rendering pipeline and component-based game logic to separate data from behavior. It utilizes a native C++ impleme

    C++c-plus-pluscross-platformengine
    View on GitHub↗4,864
  • gpac/gpacgpac avatar

    gpac/gpac

    3,205View on GitHub↗

    GPAC is an open-source multimedia framework built around a pluggable filter graph pipeline, where modular processing units called filters connect into a directed graph to handle media workflows. At its core, the framework centers all media packaging and manipulation on the ISO Base Media File Format (ISOBMFF), with specialized tools for reading, writing, fragmenting, and encrypting MP4 and related containers. It also provides a declarative scene graph composition system for describing interactive multimedia scenes using MPEG-4 BIFS, X3D, SVG, or VRML syntax, alongside a hardware-accelerated re

    Catsc3broadcastcenc
    View on GitHub↗3,205
  • jetbrains/compose-jbJetBrains avatar

    JetBrains/compose-jb

    19,136View on GitHub↗

    This is a Kotlin Multiplatform UI framework for building consistent user interfaces across desktop, web, and mobile platforms using a single codebase. It functions as a declarative framework that enables the creation of shared UI components that run across multiple target environments. The project includes a cross-platform desktop toolkit for managing native window features, system notifications, and hardware acceleration. For web targets, it provides a declarative interface library and a rendering engine that executes via WebAssembly to achieve high-performance execution in browsers. The fr

    Kotlin
    View on GitHub↗19,136
  • chakazul/leniaChakazul avatar

    Chakazul/Lenia

    3,786View on GitHub↗

    Lenia is a scientific research tool and computational framework for modeling, visualizing, and analyzing artificial life. It functions as a continuous cellular automata engine that simulates emergent biological patterns using continuous space-time grids and kernel-based convolutional dynamics. The system leverages a GPU-accelerated simulation framework to perform parallel tensor computations and massive grid updates in real time. It includes hardware-accelerated 3D rendering to visualize high-dimensional cellular structures and their structural complexity. The platform provides capabilities

    Pythonartificial-lifecellular-automatajavascript
    View on GitHub↗3,786
  • analyticalgraphicsinc/cesiumAnalyticalGraphicsInc avatar

    AnalyticalGraphicsInc/cesium

    15,379View on GitHub↗

    Cesium is a JavaScript geospatial visualization library and 3D globe engine designed to render world-scale environments and precision spatial data. It functions as a web-based mapping tool that displays hardware-accelerated 3D globes and 2D maps directly in a browser without requiring external plugins. The project operates as a 3D tiles renderer, utilizing the 3D Tiles open standard to stream and display large-scale geospatial datasets. It enables the visualization and analysis of high-accuracy spatial information across global environments. The library covers a broad range of capabilities,

    JavaScript
    View on GitHub↗15,379
  • bilibili/danmakuflamemasterbilibili avatar

    bilibili/DanmakuFlameMaster

    9,608View on GitHub↗

    DanmakuFlameMaster is a high-performance rendering engine for displaying scrolling bullet comments on Android devices. It functions as a graphic engine that manages the lifecycle of on-screen comments, from parsing raw data to final visual display. The project is distinguished by its use of hardware-accelerated surface views and multi-core parallel processing to maintain smooth frame rates during high-volume content delivery. It employs a pre-caching layout engine to calculate text dimensions and motion paths before they are displayed on the screen. The system includes a rule-based visibilit

    Java
    View on GitHub↗9,608
  • bingoogolapple/bgabanner-androidbingoogolapple avatar

    bingoogolapple/BGABanner-Android

    4,160View on GitHub↗

    BGABanner-Android is a UI library for Android providing customizable sliding image galleries and paginated sliders. It functions as a wrapper for ViewPager2, integrating navigation controls and the ability to render image banners that load content from the network. The library features auto-scrolling capabilities with looping sequences that can pause or resume based on user touch interactions. It includes configurable page indicators, such as dots or numbers, and supports custom transition animations to modify the visual effects when switching between views. The component manages banner inte

    Javaandroidxbannersplash
    View on GitHub↗4,160
  • faiface/pixelfaiface avatar

    faiface/pixel

    4,525View on GitHub↗

    Pixel is a 2D game library and graphics engine for the Go programming language. It provides a hardware-accelerated renderer for drawing sprites, geometric shapes, and text, utilizing an optimized system of batching and transformation matrices. The project functions as a comprehensive toolkit for two-dimensional interactive applications, combining a graphics engine with a 2D vector math library for affine transformations and coordinate space projections. It includes a dedicated input manager that tracks keyboard presses and mouse movements using a polling-based system rather than asynchronous

    Go
    View on GitHub↗4,525