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Back to video-dev/hls.js

Open-source alternatives to Hls.js

30 open-source projects similar to video-dev/hls.js, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Hls.js alternative.

  • clappr/clapprclappr avatar

    clappr/clappr

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    Clappr is an HTML5 web media player and plugin-based framework used to render video and audio across different web platforms. It functions as a playback engine supporting adaptive bitrate streaming through HLS and DASH protocols to ensure smooth media delivery. The project is distinguished by a modular architecture that allows developers to extend player functionality and add support for new media formats via a plugin system. It also includes a dedicated controller for managing digital rights management license requests to secure premium content. The player covers a broad range of capabiliti

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  • shaka-project/shaka-playershaka-project avatar

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    Shaka Player is a JavaScript library for streaming adaptive bitrate video and audio using open web standards in browsers. It functions as a media player that handles Dynamic Adaptive Streaming over HTTP and HTTP Live Streaming manifests and segments. The project includes a playback engine that integrates with Encrypted Media Extensions to authorize and unlock protected media streams. It further provides capabilities for downloading adaptive media and metadata to local storage for offline playback and rendering 360 and 180-degree video using specialized projections for virtual reality. The li

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  • bilibili/flv.jsbilibili avatar

    bilibili/flv.js

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    flv.js is a JavaScript library and HTML5 Media Source Extension wrapper designed to play FLV video and live streams in web browsers. It enables the rendering of FLV content within a standard web video element without the need for external plugins. The project focuses on real-time transmuxing, converting FLV container data into fragmented MP4 segments to ensure browser compatibility. It includes specific implementations for low-latency live streaming and cross-origin video loading via CORS-compliant server headers. The library provides capabilities for segmented media playback, media position

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  • videojs/video.jsvideojs avatar

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    Video.js is a customizable HTML5 video player framework and JavaScript media plugin system. It provides a foundation for rendering and controlling web video playback across different devices and screen sizes, supporting both standard HTML5 integration and adaptive bitrate streaming for live or on-demand content. The project is distinguished by a modular architecture that allows for the extension of playback functionality through a class-based plugin system and middleware-based method interception. This enables the development of tailored media interfaces and the integration of specialized beh

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    react-native-video is a cross-platform mobile video player component for applications that requires the ability to render local files and streaming media. It provides a specialized client for adaptive media streaming, adjusting video quality based on real-time network conditions. The project includes a DRM protected video player that secures and decrypts video assets using digital rights management standards. It also features a picture-in-picture video component that allows content to be detached into a floating window for multitasking on mobile devices. The library covers offline video play

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    dash.js is a browser-based JavaScript player for streaming adaptive video and audio content using the MPEG-DASH standard. It functions as an adaptive bitrate streaming client that adjusts media quality in real time based on network conditions and buffer levels. The project includes a playback engine capable of decrypting protected content through digital rights management systems and a specialized player for reducing latency in live broadcast events. It also serves as a playback metrics engine for monitoring and reporting real-time quality-of-experience data. The software covers a broad rang

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    This repository is a comprehensive collection of reference implementations and sample libraries for the Universal Windows Platform. It provides practical examples of how to use Windows Runtime APIs to build cross-device applications, including detailed guidance on XAML-based declarative user interfaces and DirectX-integrated rendering. The project distinguishes itself by providing a wide array of hardware integration suites, covering low-level communication with USB, Serial, I2C, SPI, and GPIO peripherals. It includes specialized implementations for mixed reality holographic rendering, advanc

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    Indigo Player is a JavaScript media framework designed for building custom web-based video playback experiences. It functions as a modular HTML5 video player that supports adaptive bitrate streaming for formats including HLS, MPEG-DASH, and MP4. The framework provides a consistent interface for rendering video content while managing stream quality, subtitle tracks, and thumbnail previews. The player distinguishes itself through a plugin-based architecture that allows developers to extend core functionality without modifying primary logic. This modular design supports dynamic module loading, w

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    7,698View on GitHub↗

    react-native-video is a cross-platform video player component for React Native that enables the playback of local and remote video files using native platform decoders. It functions as an adaptive streaming player supporting HLS, DASH, and SmoothStreaming formats with automatic bitrate selection and quality adaptation. The project is distinguished by its support for industry-standard digital rights management, including Widevine, FairPlay, and PlayReady, and a plugin-based architecture that allows for the injection of custom analytics or playback logic without modifying the core library. It a

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    xgplayer is a plugin-based HTML5 video player framework that supports multiple streaming formats including MP4, FLV, HLS, and dash. It is built on a component architecture that allows developers to extend functionality through self-contained plugins, with staged loading protocol adapters that reduce bandwidth usage. The player includes a strategy center for dynamic optimization that adjusts buffering, bitrate, and source selection in real time to reduce first-frame delay and playback stalling. The player distinguishes itself through support for ultra-low latency live streaming with time-shift

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    react-native-track-player is a cross-platform mobile audio player library for playing local and streamed audio files. It provides a background audio service that maintains music playback and responds to remote commands from lock screens and Bluetooth devices. The library includes a playback engine capable of decrypting audio files secured by industry-standard digital rights management and an adaptive bitrate streaming client that supports HLS and DASH formats to adjust audio quality based on network conditions. It also features an offline media storage manager for saving audio content locally

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    Mediasoup is a selective forwarding unit used for real-time media routing. It enables the development of low-latency audio and video communication systems by routing streams between participants without transcoding. The project provides embedded media routing logic that can be integrated directly into an application. It supports simulcast and quality layering, allowing the system to adapt resolution and bitrate based on real-time bandwidth estimations to maintain connection stability. The capability surface includes media track management for audio, video, and screen capture, as well as bidi

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    ExoPlayer is an Android media player library and framework designed for playing audio and video content on Android devices. It serves as an adaptive streaming player capable of handling dynamic bitrate switching for streaming protocols such as DASH and HLS. The library provides a foundation for building custom media players with unique playback controls and specialized media source handling. It supports digital content delivery by enabling the streaming of high-quality video over varying network conditions through automatic quality level switching. The framework covers core media playback ca

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    VDO.Ninja is a low-latency peer-to-peer media routing service and video streaming platform designed to integrate remote audio and video feeds into professional production workflows. It functions as a WebRTC broadcast integration tool and studio controller, allowing for the direct transmission of high-definition media between publishers and viewers with minimal delay. The platform distinguishes itself through extensive protocol bridging, converting between WebRTC, WHIP, WHEP, SRT, and RTMP to ensure compatibility across diverse network environments and professional studio software. It includes

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    MediaElement is a JavaScript library that wraps native HTML5 audio and video elements to provide a unified media interface and a customizable player framework. It acts as a multi-format media controller and a web-based plugin framework, normalizing playback controls and visual styles to ensure a consistent experience across different web browsers. The project distinguishes itself through a plugin-based playback system that maps specific MIME types to custom renderers, allowing the integration of third-party media embeds and external playback engines. It supports advanced delivery features inc

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    Java16kandroidexoplayer
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    MediaElement is an HTML5 media player framework that provides a unified interface for playing audio and video across different web browsers. It acts as a cross-browser media API and a multi-source video wrapper, ensuring consistent playback controls and behavior regardless of the underlying file format or source. The framework integrates adaptive bitrate streaming for HLS and MPEG-DASH protocols and allows for the embedding of content from third-party hosting services such as YouTube and SoundCloud. It uses a provider-based abstraction to translate generic playback commands into source-specif

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    This project is a collection of guidelines and best practices for the Go programming language, providing a comprehensive style guide and set of programming standards. It establishes a framework for writing maintainable and performant source code through standardized naming, structuring, and organizational conventions. The guide focuses on specific patterns for concurrency, error handling, and performance optimization. It details methods for managing goroutine lifecycles to prevent race conditions, designing structured error wrapping and routing to maintain observability, and implementing memo

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