18 open-source projects similar to valvesoftware/openvr, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Openvr alternative.
Relativty is an open-source virtual reality headset kit that can be built for around $200 using DIY hardware and firmware, designed to work with SteamVR. At its core, it provides firmware for a 3-DoF VR headset that handles sensor calibration, orientation tracking, and communication with a PC over USB, along with a custom SteamVR-compatible driver that connects the self-built headset to the SteamVR ecosystem for launching games. The project distinguishes itself with an experimental full-body tracking module that uses a webcam and a neural network on an NVIDIA GPU to estimate 3D body position,
Netmiko is a Python library and multi-vendor network automation toolkit that provides a unified interface for managing diverse network hardware. It functions as an SSH CLI connection wrapper, simplifying the process of establishing secure sessions and automating interactions with network devices. The project abstracts vendor-specific connection logic and command syntax through a driver-based system, allowing for consistent automation across different hardware brands. It includes capabilities for device type auto-detection and supports custom vendor extensions to ensure compatibility with unsu
Relativ is an open-source project for the development of custom virtual reality hardware, encompassing the mechanical design, electronics, and software interfaces required to build a headset from scratch. It provides the frameworks necessary for assembling devices using open-source electronics and firmware. The project integrates custom hardware with SteamVR through driver-based configurations, mapping device identifiers and display viewports to ensure rendered images align with physical secondary displays. It employs a combination of microcontroller-based inertial measurement unit polling fo
nvtop is a terminal-based dashboard used for monitoring the performance, memory usage, and temperature of multiple graphics processors and hardware accelerators. It functions as a centralized administration tool to track the health and compute load of several devices across a single system. The tool distinguishes itself by correlating system process IDs with hardware resource consumption, allowing users to identify specific applications consuming GPU resources. It employs a vendor-agnostic abstraction layer to support hardware from multiple different manufacturers within a single interface.
RIOT is a real-time operating system designed for resource-constrained microcontrollers. It provides a kernel for managing hardware peripherals, memory, and multitasking on embedded devices, featuring a microcontroller hardware abstraction layer to unify hardware access across different chipsets. The system employs a preemptive tickless task scheduler with priority-based execution to maximize energy efficiency in battery-powered hardware. It also includes an embedded security framework consisting of cryptographic APIs and secure transport protocols to facilitate authenticated over-the-air fir
React 360 is a framework for building immersive virtual reality experiences that run in a web browser using a declarative React component model. It functions as a browser-based VR platform and a WebGL VR renderer, enabling developers to create 360-degree panoramic and stereoscopic content without requiring native code installation. The framework provides a declarative VR component library that describes VR scenes as nested React components, with props mapping to 3D objects, lights, and camera positions. It handles user input from VR controllers, gaze tracking, and mouse events through a unifi
Gobot is a robotics framework for the Go programming language designed for developing robotics, drones, and IoT applications. It provides a hardware abstraction layer with standardized drivers to interact with GPIO, I2C, SPI, and PWM interfaces across various single-board computers and microcontrollers. The framework functions as an IoT device orchestrator and BLE device manager, enabling the coordination of multiple sensors, actuators, and Bluetooth Low Energy peripherals. It includes specialized interfaces for drone control, allowing for the management of flight maneuvers and video streams
Johnny-Five is a JavaScript robotics framework and microcontroller hardware interface designed for programming robots and IoT devices. It provides a standardized library for managing pins, motors, and displays across various microcontroller platforms, allowing developers to control sensors and actuators using a consistent JavaScript API. The framework is distinguished by its use of a plugin-based hardware abstraction system, which enables communication with diverse hardware platforms and protocols. It supports real-time hardware manipulation and debugging through a read-eval-print loop that a
CircuitPython is a specialized derivative of the MicroPython runtime designed as an embedded Python interpreter for microcontrollers. It provides a high-level language environment that allows for direct hardware access through a dedicated hardware abstraction layer and a Python microcontroller runtime. The project is distinguished by firmware that exposes the microcontroller as a native USB mass storage device. This allows users to edit code directly on the device as if it were a removable drive, eliminating the need for specialized flashing tools and enabling filesystem-triggered code reload
seL4 is a formally verified microkernel whose C implementation is backed by machine-checked mathematical proofs of correctness, confidentiality, integrity, and availability. It enforces strict isolation between processes through hardware-enforced address space separation and a capability-based access control system, where each process holds explicit rights only to the resources it has been granted. The kernel exposes hardware resources through a minimal API of system calls that manage threads, address spaces, and inter-process communication, with synchronous IPC supporting sender-identifying b
UEVR is a modding toolkit designed to inject virtual reality support into games built with Unreal Engine. It functions as a stereoscopic rendering injector and plugin loader that enables 3D depth and head tracking in titles not natively designed for VR. The project distinguishes itself by providing a framework for six-degree-of-freedom tracking and a world-space UI projector that transforms flat 2D interface elements into 3D objects. It includes a VR input mapping framework to synchronize headset and controller transforms with engine components for physics and camera interaction. The system
A collection of reference implementations and code samples for integrating Android camera hardware and software APIs. The project provides demonstrations for using both the Jetpack CameraX library and the low-level Camera2 API to implement photo and video capture features. The repository includes specialized implementations for high-performance recording, such as high-frame-rate slow motion and high-dynamic-range video. It also features examples of machine learning vision, demonstrating how to analyze live camera frames for object detection and QR code scanning. The project covers broad imag
Uno is a cross-platform development framework used to build native mobile, web, desktop, and embedded applications from a single C# and XAML codebase. It provides a native UI framework that renders visual elements across different operating systems using shared layout and styling rules. The platform features a hot reload development environment that allows for the modification of code and layouts in a running application without restarting the process. It supports a dual-mode rendering system, offering a choice between a shared cross-platform canvas and native platform controls. The framewor
A-Frame is a declarative 3D scene engine and WebXR framework used to build virtual and augmented reality experiences directly in the web browser. It utilizes an entity component system where generic objects are assigned behaviors through attachable components and lifecycle hooks. The framework allows the assembly of immersive environments using HTML-like markup to define geometries, lighting, and materials. It implements WebXR standards to ensure consistent playback across different hardware and browsers, including support for VR headsets, desktops, and mobile devices. The system covers a br
Magnum is a C++ middleware suite for cross-platform graphics development and real-time data visualization. It provides a hardware-agnostic rendering layer that translates graphics commands into platform-specific calls, ensuring consistent behavior across different GPU drivers and APIs such as Vulkan. The project focuses on decoupling application logic from underlying hardware through abstract graphics and system utilities. It features a plugin-based resource importer for 3D assets and audio, a hierarchical scene graph for spatial transformations, and a high-performance signal-based event syst
This project provides educational resources and technical guides for microcontroller firmware development. It focuses on writing low-level C code that runs directly on hardware without an underlying operating system, covering the fundamentals of hardware registers, memory mapping, and system clocks. The guides detail the creation of hardware abstraction layers to wrap raw memory-mapped registers into structured interfaces and provide walkthroughs for integrating TCP/IP stacks and HTTP servers into bare-metal environments. It also outlines the implementation of embedded systems build pipelines
VirtualApp is an Android application virtualization engine and user-space sandbox that enables the execution of applications within an isolated environment. It allows for the running of multiple independent instances of the same application on a single device and supports private application installation without requiring system-level root access. The project features a comprehensive hooking framework for intercepting Java and native layer functions to modify application behavior. It includes tools for hardware simulation to spoof device models and system information, as well as a non-root pr
GoJS is a JavaScript diagramming library and canvas-based visualization engine used to build interactive flowcharts, organizational charts, and network diagrams. It functions as a data-driven framework that binds JavaScript data models to visual elements, enabling bidirectional synchronization between the underlying data and the graphical representation. The library features a comprehensive graph layout engine capable of automatically arranging nodes into trees, grids, circles, or force-directed layouts. It distinguishes itself through a template-based system for generating visual parts and a