# valvesoftware/halflife

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4,295 stars · 689 forks · C++ · NOASSERTION

## Links

- GitHub: https://github.com/ValveSoftware/halflife
- awesome-repositories: https://awesome-repositories.com/repository/valvesoftware-halflife.md

## Description

The GoldSrc game engine is a 3D game framework and first-person shooter engine designed for building and running interactive software. It functions as a moddable game framework, providing a system for creating custom game rules and content through client-side code and shared libraries.

The project includes a game engine SDK and development tools for compiling custom game logic into dynamic link libraries. This modular structure allows for the development and distribution of game modifications on Windows and Linux platforms.

## Tags

### Game Development

- [3D Game Engines](https://awesome-repositories.com/f/game-development/3d-game-engines.md) — Provides a comprehensive 3D game engine framework for rendering and interactive game logic. ([source](https://github.com/valvesoftware/halflife#readme))
- [Cross-Platform Game Compilation](https://awesome-repositories.com/f/game-development/cross-platform-game-clients/cross-platform-game-compilation.md) — Supports cross-platform game compilation to build native binaries for Windows and Linux.
- [Entity Component Systems](https://awesome-repositories.com/f/game-development/engine-architecture/entity-component-systems.md) — Utilizes an entity-component system to manage game objects and their properties through a centralized update loop.
- [First-Person Shooter Engines](https://awesome-repositories.com/f/game-development/first-person-shooter-engines.md) — Implements a specialized engine architecture optimized for first-person perspective combat games.
- [Game Engine SDKs](https://awesome-repositories.com/f/game-development/game-engine-sdks.md) — Provides a comprehensive SDK for compiling custom game logic into dynamic link libraries.
- [Binary Modding Toolchains](https://awesome-repositories.com/f/game-development/game-logic-modification/binary-modding-toolchains.md) — Provides tools to compile custom game logic into dynamic link libraries for Windows and Linux. ([source](https://github.com/valvesoftware/halflife#readme))
- [Game Modding Toolkits](https://awesome-repositories.com/f/game-development/game-modding-toolkits.md) — Ships a toolkit for extending the core engine to create and distribute modified game versions. ([source](https://github.com/valvesoftware/halflife#readme))
- [Game Modification Frameworks](https://awesome-repositories.com/f/game-development/game-modification-frameworks.md) — Provides a framework for developing custom game rules and logic by extending the engine.
- [Modding Workflow Orchestration](https://awesome-repositories.com/f/game-development/modding-workflow-orchestration.md) — Orchestrates a modding workflow using a modular structure of engine extensions and client-side code.

### Part of an Awesome List

- [Moddable Engines](https://awesome-repositories.com/f/awesome-lists/devtools/strategy-game-engines/moddable-engines.md) — Features a modular engine design explicitly built to allow modification of rules and assets.

### Data & Databases

- [Game State Synchronization Servers](https://awesome-repositories.com/f/data-databases/client-server-state-synchronization/game-state-synchronization-servers.md) — Provides game state synchronization using compressed snapshots and delta updates between host and client.

### Operating Systems & Systems Programming

- [Dynamic Library Loading](https://awesome-repositories.com/f/operating-systems-systems-programming/dynamic-library-loading.md) — Uses dynamic library loading to separate core engine logic from pluggable, game-specific rule libraries.

### Graphics & Multimedia

- [Binary Space Partition Trees](https://awesome-repositories.com/f/graphics-multimedia/space-partitioning/binary-space-partition-trees.md) — Implements binary space partition trees to optimize 3D rendering and prune invisible geometry.

### Software Engineering & Architecture

- [Event-Driven Architectures](https://awesome-repositories.com/f/software-engineering-architecture/event-driven-architectures.md) — Implements an event-driven architecture to trigger gameplay sequences and entity behaviors via state-machine transitions.
