This project is a reinforcement learning toolkit and simulation-based AI trainer for creating intelligent agents within Unity simulations. It provides a multi-agent simulation framework for configuring cooperative or competitive scenarios and includes an environment wrapper that bridges simulations with standard machine learning libraries using gym-style interfaces.
The system features a native cross-platform inference engine that executes trained neural network models for real-time decision making without external dependencies. It enables the acceleration of the learning process by running multiple identical environment copies in parallel to collect experience data.
The toolkit covers various training methodologies, including deep reinforcement learning, imitation learning from demonstrations, and curriculum-based task sequencing. It also supports environment randomization to prevent overfitting and improve generalization across different physical and visual simulation settings.