This document aims to help users of the Ebitengine game engine and shed some light on the topic of ticks per second (TPS) vs frames per second (FPS), which has proven to be a common point of confusion both for newcomers and experienced devs alike.
This repository is a project to make Kage shaders more accessible to Ebitengine[^1] game developers. Whether you are a newbie at shaders and need a gentle introduction to them, you are a curious passerby looking for cool examples or you are an initiated user looking for snippets and ideas, we…
The main features of tinne26/kage-desk are: Articles.
Open-source alternatives to tinne26/kage-desk include: tinne26/tps-vs-fps — This document aims to help users of the Ebitengine game engine and shed some light on the topic of ticks per second…