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This project was generated with Angular CLI version 1.0.1.
A Multiplayer FPS built with Babylon.js. In this implementation the server only acts as messanger, but only the clients actually simulate the world.
You can open the Demo in two different browser tabs, that way you spawn two different players into the world Demo here: http://185.82.21.82:8700
Goal: demonstrate how Babylon.js is a tool that makes software development fun and engaging.
This is a fork of the original here:
This project is a multiplayer 3d platformer game prototype. The game is similar to "KZ" maps in Counter Strike. It utilises the BabylonJS framework for rendering and the Colyseus framework for the multiplayer aspect. It is a very strong boilerplate that can be used by beginners.
idris-type-providers
This repo is a collection of simple examples showing some ways of handling game logic within Babylon JS. This list is in no way exhaustive as Babylon is a very unopinionated framework.
⛯ Divine Voxel Engine ⛯
An augmented-reality WebXR animation of Chopin's "Winter Wind" Étude to hang on your wall! Works on flat-screen, too.
An importer for loading glTF files with rigid body information into Babylon.js.
-- Franck Slama, Edwin Brady -- University of St Andrews -- File README -- Brief description of what's in this repository
Protocol buffers are a serializable format for structured data that is ubiquitous at Google. Idris is a language where types are first class values that is useful for theorem proving and metaprogramming. This package contains a partial implementation of protocol buffers in the Idris language.…
This tool provides users with full control of post effects adjustments in Babylon.js. You may adjust each field using check box, sliders, and directly inputs. Check real-time rendering to find the combination best suits your needs. You may also download post effect data as JSON and share them…
Free Monads and useful constructions to work with them
A Model Context Protocol (MCP) server that provides AI agents with access to Babylon.js documentation, API references, and source code through semantic search.
Various data structures for use in the Idris Language.
ecsy-babylon is an experimental implementation of ECSY in babylon.js.
A steering behaviors library for Babylon.js for moving entities in the x/z plane. The library was born thanks to these tutorials and the library three-steer.
This is a debugger for use with cannon-es and BabylonJS.