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The Powder Toy is a physics sandbox simulator and programmable logic simulator. It provides a real-time environment for modeling the interactions of solids, liquids, and gases using a particle physics engine that calculates movement, heat transfer, and pressure on a 2D grid.
The main features of the-powder-toy/the-powder-toy are: Material Behavior Modeling, Physics Sandbox Simulators, Cellular Automata, Thermodynamic Solvers, Physical Interaction Simulations, Logic Circuit Simulation, Grid-Based Particle Engines, Electronic Circuit Simulations.
Projects with overlapping indexed features include: simtr/the-powder-toy — The Powder Toy is a C++ physics engine and material simulation software that operates as a falling sand physics… hrydgard/ppsspp — This project is a cross-platform, open-source emulator designed to execute handheld gaming software on modern desktop… thealgorithms/python — This project is a comprehensive repository of verified computational implementations designed to serve as an… hneemann/digital — Digital is a digital logic circuit simulator and hardware design verification tool. It provides a visual environment… misprit7/computerraria — Computerraria is a digital logic circuit simulator and computer architecture educational tool. It provides a sandbox… google-deepmind/dm_control — dm_control is a physics-based simulation framework and robot control simulation toolkit designed for creating and…
The Powder Toy is a C++ physics engine and material simulation software that operates as a falling sand physics sandbox. It provides a simulation environment where solids, liquids, and gases interact based on heat, pressure, and velocity. The project is a scriptable sandbox environment, offering an external scripting interface and behavioral scripting to modify game mechanics, automate tasks, and define custom simulation logic. The software supports the construction of complex machinery, physical structures, and functional logic circuits through simulated electronic components and sensors. I
This project is a cross-platform, open-source emulator designed to execute handheld gaming software on modern desktop and mobile hardware. By recreating the original console environment and system libraries, it allows users to run game files without requiring original firmware. The software achieves high-performance execution through a combination of dynamic recompilation and just-in-time instruction translation, which map console-specific instructions to native host machine code. The emulator distinguishes itself by providing advanced visual and connectivity enhancements that extend beyond t
This project is a comprehensive repository of verified computational implementations designed to serve as an educational resource for computer science and algorithmic problem solving. It provides a structured collection of code examples that cover fundamental data structures, mathematical operations, and core programming concepts, allowing users to study the logic and complexity behind various computational methods. The repository distinguishes itself through a modular, reference-based implementation pattern that organizes code into logical namespaces. This approach facilitates independent ex
dm_control is a physics-based simulation framework and robot control simulation toolkit designed for creating and interacting with continuous control tasks. It serves as a suite of reinforcement learning environments and a benchmarking tool for evaluating autonomous agents within virtual physics spaces. The framework provides a collection of environments based on MuJoCo physics bindings to simulate rigid body dynamics and contact forces. It features hardware-accelerated rendering and interactive viewers for the visualization of physics environments and agent behavior. The system supports the