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Projects sharing features with Libpag

30 open-source projects similar to tencent/libpag, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • airbnb/lottieairbnb avatar

    airbnb/lottie

    4,922View on GitHub↗

    Lottie is a JSON vector animation engine and cross-platform player that renders resolution-independent motion graphics. It functions as a runtime renderer that translates Adobe After Effects compositions into real-time animations using a JSON-based intermediate representation. The project distinguishes itself by enabling dynamic control over vector assets at runtime. It allows for the programmatic modification of animation properties, colors, and playback states through hierarchical key-paths and dynamic theming. This allows animations to respond to real-time application state changes and use

    HTML
    View on GitHub↗4,922
  • airbnb/lottie-androidairbnb avatar

    airbnb/lottie-android

    35,614View on GitHub↗

    Lottie-android is a native vector animation engine and library for Android that parses JSON specification files into high-fidelity animations. It functions as a JSON animation parser and renderer, translating After Effects exported data into native draw calls to maintain design fidelity on mobile devices. The library supports dynamic user interface control by allowing the modification of animation properties, such as colors, text, and shape attributes, during runtime playback. It also integrates with system-level accessibility settings to adjust playback and visibility in accordance with redu

    Javaafter-effectsairbnbandroid
    View on GitHub↗35,614
  • bodymovin/bodymovinbodymovin avatar

    bodymovin/bodymovin

    31,928View on GitHub↗

    Bodymovin is a motion graphics pipeline tool and plugin that exports After Effects animations into JSON files for native rendering on web and mobile platforms. It serves as a cross-platform animation bridge, converting complex vector motion designs into a portable Lottie format for use across different operating systems and frameworks. The project enables high-performance web animation by rendering motion graphics using SVG, Canvas, or HTML. It ensures consistent playback across diverse environments by converting dynamic expressions into static keyframes during the export process. The toolse

    JavaScript
    View on GitHub↗31,928

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  • airbnb/lottie-react-nativeairbnb avatar

    airbnb/lottie-react-native

    17,164View on GitHub↗

    lottie-react-native is a React Native animation library and cross-platform vector animation engine used to render high-quality animations exported from After Effects via the Lottie file format. It functions as a Lottie animation player that allows mobile applications to display hardware-accelerated animations that maintain visual quality across different screen resolutions. The library serves as a dynamic animation controller, enabling the manipulation of playback, color filters, and text layers in real time. It provides the ability to change animation colors and visuals by applying filters t

    Kotlin
    View on GitHub↗17,164
  • facebookarchive/keyframesfacebookarchive avatar

    facebookarchive/Keyframes

    5,294View on GitHub↗

    Keyframes is a cross-platform animation library and playback engine designed to render Adobe After Effects shape animations as high-quality vector graphics on mobile devices. It functions as a vector animation player that executes complex path and shape animations using a JSON-based data format, removing the need for rasterized video files. The system enables the conversion of shape-based animations from After Effects into a portable schema for delivery across both Android and iOS platforms. This ensures visual consistency by utilizing a shared framework to render the same vector animation da

    JavaScript
    View on GitHub↗5,294
  • tencent/vapTencent avatar

    Tencent/vap

    4,169View on GitHub↗

    Vap is a cross-platform animation engine designed to render complex visual effects across iOS, Android, and Web platforms. It functions as a hardware-decoded animation player that utilizes hardware-accelerated video decoding to play high-compression visual effects and special animations. The system enables dynamic visual effects customization by injecting user-defined properties, such as text or images, into active animations. This allows for the creation of personalized viewing experiences by modifying video frames with custom data. The engine focuses on high-compression media delivery and

    Objective-C
    View on GitHub↗4,169
  • airbnb/lottie-iosairbnb avatar

    airbnb/lottie-ios

    26,762View on GitHub↗

    lottie-ios is a vector graphics engine and animation framework for iOS that renders animations exported from After Effects as native visual elements. It functions as a renderer that converts animation data into high-fidelity native shapes to maintain small file sizes on mobile devices. The framework provides tools for managing playback, looping, and real-time property updates. It allows for the modification of colors, positions, and keyframe properties of active animations to respond to application state changes. The system parses JSON-based animation data and maps keyframes to native layers

    Swift
    View on GitHub↗26,762
  • lottie-react-native/lottie-react-nativelottie-react-native avatar

    lottie-react-native/lottie-react-native

    17,167View on GitHub↗

    lottie-react-native is a library for rendering Lottie JSON animations as native graphics within a cross-platform mobile framework. It serves as a JSON-based animation renderer that parses design-exported files into high-performance vector animations on mobile devices. The framework uses a GPU-accelerated vector animation implementation to offload rendering to the device processor, reducing CPU load to maintain smooth motion. It provides a cross-platform motion framework for controlling animation playback, layout scaling, and dynamic color modifications across different mobile screens. The li

    Kotlinafter-effectsanimationsbodymovin
    View on GitHub↗17,167
  • samdutton/simplsamdutton avatar

    samdutton/simpl

    5,191View on GitHub↗

    Simpl is an HTML, CSS, and JavaScript example library that provides a collection of minimal functional demonstrations of core web technologies and native browser APIs. It serves as a reference implementation and pattern gallery for frontend development, offering practical examples of how to implement common web features. The project showcases a wide range of browser capabilities, including real-time web communication via WebSockets and WebRTC, responsive web design techniques for adaptive layouts, and the implementation of offline workflows using service workers. It also provides demonstratio

    HTMLcsshtmljavascript
    View on GitHub↗5,191
  • flutter-team-archive/engineflutter-team-archive avatar

    flutter-team-archive/engine

    7,576View on GitHub↗

    This project is a cross-platform rendering engine and Dart runtime embedder. It functions as a hardware-accelerated graphics engine that composites and paints user interfaces across mobile, desktop, and web targets. The engine utilizes a hardware-accelerated rendering pipeline to drive high-frame-rate animations using GPU APIs such as Vulkan, Metal, and OpenGL. It incorporates an accessibility framework that maps user interface semantics to platform assistive technologies and screen readers. The system provides a platform abstraction layer for managing file and network I/O and incorporates a

    C++c-plus-plus
    View on GitHub↗7,576
  • kohler/gifsiclekohler avatar

    kohler/gifsicle

    4,255View on GitHub↗

    Gifsicle is a command-line image processor and animation editor used for creating, editing, and optimizing GIF images. It functions as a utility for assembling static images into animations, extracting individual frames from existing sequences, and manipulating GIF metadata. The tool distinguishes itself through specialized optimization capabilities that reduce file sizes by removing redundant pixels and employing lossy compression. It manages color palettes through quantization and colormap conversion to ensure display compatibility and reduce bit-depth. Broad capabilities include image tra

    C
    View on GitHub↗4,255
  • attackondobby/ios-core-animation-advanced-techniquesAttackOnDobby avatar

    AttackOnDobby/iOS-Core-Animation-Advanced-Techniques

    4,489View on GitHub↗

    This project is a technical guide and implementation library for advanced visual effects and hardware-accelerated animations using the Core Animation framework on iOS. It provides a comprehensive reference for creating high-performance motion graphics, custom graphic rendering, and the construction of 3D engines using perspective transforms and Z-axis manipulation. The collection distinguishes itself through a deep focus on GPU rendering optimization and graphics performance. It covers advanced strategies to maintain high frame rates, such as reducing offscreen rendering via shadow path optim

    View on GitHub↗4,489
  • maptalks/maptalks.jsmaptalks avatar

    maptalks/maptalks.js

    4,519View on GitHub↗

    maptalks.js is a JavaScript map rendering library and web map interaction framework used to render interactive 2D and 3D geographic data on a web canvas. It functions as a 3D geospatial engine supporting 3DTiles and GLTF formats, a GeoJSON visualization tool, and a spatial analysis library. The project distinguishes itself through high-performance rendering and dynamic geospatial animation, including the ability to simulate traffic flow and execute smooth visual transitions for map elements. It provides comprehensive tools for interactive geometry editing, allowing users to draw and modify ve

    HTML
    View on GitHub↗4,519
  • didi/mpxdidi avatar

    didi/mpx

    3,905View on GitHub↗

    MPX is a cross-platform framework designed to build applications for multiple mini-program ecosystems and the web from a single codebase. It utilizes a static transpilation pipeline to transform source code into platform-specific bundles, employing a single-file component system that encapsulates templates, logic, and styles. The framework provides a reactive state management system that automatically synchronizes application data with the user interface through computed properties and watchers. The project distinguishes itself through a robust build-time toolchain that supports sub-package p

    JavaScript
    View on GitHub↗3,905
  • snapchat/valdiSnapchat avatar

    Snapchat/Valdi

    16,380View on GitHub↗

    Valdi is a cross-platform native UI framework that compiles declarative TypeScript code into native platform views. It functions as a declarative UI engine and multi-platform frontend toolchain designed to achieve high performance by avoiding web views. The framework features a native bridge binding tool that generates type-safe bindings between TypeScript and native languages, allowing direct access to platform APIs. It supports a hot-reload development workflow, enabling real-time updates to the user interface across platforms without requiring full project recompilation. The system includ

    C++androidcross-platformios
    View on GitHub↗16,380
  • sky24n/flutter_wanandroidSky24n avatar

    Sky24n/flutter_wanandroid

    5,670View on GitHub↗

    This project is a cross-platform mobile app template and UI starter for Android and iOS. It provides a foundation for building consistent mobile interfaces from a single declarative codebase. The architecture implements a reactive state management framework using BLoC and RxDart to decouple business logic from the user interface. It also includes an internationalized mobile architecture to manage multi-language support and regional localization across the application. The codebase covers capabilities for mobile client implementation, including the rendering of remote content, local data pers

    Dartblocflutterrxdart
    View on GitHub↗5,670
  • meliorence/react-native-render-htmlmeliorence avatar

    meliorence/react-native-render-html

    3,651View on GitHub↗

    This project is an HTML-to-native renderer and cross-platform UI component that transforms web-standard markup into native mobile components. It functions as a CSS-to-native style engine and a customizable HTML parser, allowing web content to be displayed in mobile applications without the use of a full web view. The library is distinguished by its ability to intercept and modify the HTML DOM tree before rendering, enabling the injection of custom components, the filtering of specific nodes, and the overriding of default element translation models. It also implements a sophisticated style res

    TypeScriptandroidcsscustomizable
    View on GitHub↗3,651
  • goodboydigital/pixi.jsGoodBoyDigital avatar

    GoodBoyDigital/pixi.js

    47,430View on GitHub↗

    Pixi.js is a high-performance 2D graphics engine used to render interactive animations, sprites, and visual effects in web browsers. It functions as a WebGL 2D rendering engine and HTML5 graphics library designed to produce high-performance two-dimensional visuals. The project operates as a 2D sprite framework and a web-based visual effects engine, providing tools to apply filters, blend modes, and masks to real-time graphics. It also serves as an interactive web canvas API for handling multi-touch and mouse input to build responsive graphical user interfaces. The framework covers a broad se

    TypeScript
    View on GitHub↗47,430
  • openkraken/krakenopenkraken avatar

    openkraken/kraken

    4,928View on GitHub↗

    Kraken is a cross-platform UI framework and web standards runtime designed to build native applications using standard web markup and styling. It utilizes a Flutter-based rendering engine to process HTML and CSS, producing visually consistent user interfaces across mobile and desktop platforms. The system distinguishes itself by compiling the runtime to machine code and employing a synchronous rasterization pipeline to ensure animations and scrolling match the fluidity of native applications. It further integrates high-performance native components directly into a web-standard document object

    TypeScriptengineflutterkraken
    View on GitHub↗4,928
  • fogleman/ggfogleman avatar

    fogleman/gg

    4,778View on GitHub↗

    gg is a Go 2D graphics library and vector graphics engine designed for programmatic image generation. It provides a canvas rendering API to create custom 2D shapes, paths, and visual assets, which can be exported as PNG and JPG files. The toolkit enables the construction of complex geometry using Bezier curves and custom paths. It supports a variety of rendering operations, including filling and stroking paths, applying linear and radial gradients, and utilizing surface patterns. The library covers a broad range of capabilities, including text rendering with word wrapping and dimension measu

    Go
    View on GitHub↗4,778
  • mobile-dev-inc/maestromobile-dev-inc avatar

    mobile-dev-inc/Maestro

    10,788View on GitHub↗

    Maestro is a declarative mobile and web UI automation framework designed for end-to-end testing. It operates by querying the native accessibility tree of an application, allowing for black-box testing without requiring source code instrumentation or platform-specific dependencies. The framework distinguishes itself through a unified command syntax that abstracts interactions across Android, iOS, and web environments. It features a dynamic synchronization engine that automatically pauses test execution to account for non-deterministic animations and network-dependent content loading, ensuring

    Kotlinandroidblackbox-testingios
    View on GitHub↗10,788
  • gfx-rs/wgpugfx-rs avatar

    gfx-rs/wgpu

    17,382View on GitHub↗

    This project is a cross-platform graphics and compute framework that provides a unified, hardware-agnostic abstraction layer for rendering and parallel processing. It enables developers to build high-performance applications that execute consistently across diverse operating systems and hardware backends, including Vulkan, Metal, and DirectX. By mapping high-level graphics commands to native APIs, it serves as a portable foundation for both real-time 3D rendering and general-purpose GPU computing. The framework distinguishes itself through a robust architecture that supports both native deskt

    Rustd3d12gpuhacktoberfest
    View on GitHub↗17,382
  • graphiteeditor/graphiteGraphiteEditor avatar

    GraphiteEditor/Graphite

    24,258View on GitHub↗

    Graphite is a node-based visual design environment that integrates vector illustration, raster image processing, and motion graphics generation into a single platform. It utilizes a functional reactive pipeline and a data-flow execution model to propagate state changes through a graph of interconnected nodes, allowing users to construct complex, automated design workflows. The platform distinguishes itself through a context-aware evaluation engine that injects runtime metadata—such as coordinate data and loop indices—directly into the node graph. This enables the creation of procedural geomet

    Rust2d-graphicsanimationart
    View on GitHub↗24,258
  • dabit3/react-native-elementsdabit3 avatar

    dabit3/React-Native-Elements

    25,848View on GitHub↗

    React-Native-Elements is a cross-platform mobile UI toolkit and component library designed for the React Native framework. It provides a system of pre-styled visual components to build consistent user interfaces across mobile and web platforms using a single shared codebase. The framework enables the development of applications that run across different operating systems and web browsers while maintaining a unified look and feel. It supports rapid UI prototyping and application design by providing reusable building blocks that reduce the need to create every custom component from scratch.

    MDX
    View on GitHub↗25,848
  • ecomfe/echarts-for-weixinecomfe avatar

    ecomfe/echarts-for-weixin

    7,500View on GitHub↗

    This is a chart library for rendering interactive data visualizations within WeChat Mini Programs using the Apache ECharts engine. It provides a set of visual components that use 2D canvas interfaces to render line, bar, pie, and scatter plots. The library utilizes a 2D canvas interface to increase drawing speed and resolve visual layering issues. It implements an interactive charting component that supports touch-based data interaction, allowing users to see detailed contextual information through formatted tooltips when tapping or hovering over data points. The project covers mobile data v

    JavaScriptchartechartsvisualization
    View on GitHub↗7,500
  • 00-evan/shattered-pixel-dungeon00-Evan avatar

    00-Evan/shattered-pixel-dungeon

    6,196View on GitHub↗

    Shattered Pixel Dungeon is an open-source roguelike dungeon crawler built as a turn-based strategy game. It features procedurally generated levels, hundreds of collectible items, and permadeath mechanics, all rendered from a single Java codebase that runs on Android, iOS, and desktop platforms. The game offers six distinct hero classes, each with branching subclass trees, endgame abilities, and talent points for deep character customization. Players battle over 60 enemy types, 30 traps, and 10 bosses across five dungeon regions, while managing equipment, enchantments, and alchemy-crafted gear

    Javaandroidgamegame-development
    View on GitHub↗6,196
  • bilibili/danmakuflamemasterbilibili avatar

    bilibili/DanmakuFlameMaster

    9,608View on GitHub↗

    DanmakuFlameMaster is a high-performance rendering engine for displaying scrolling bullet comments on Android devices. It functions as a graphic engine that manages the lifecycle of on-screen comments, from parsing raw data to final visual display. The project is distinguished by its use of hardware-accelerated surface views and multi-core parallel processing to maintain smooth frame rates during high-volume content delivery. It employs a pre-caching layout engine to calculate text dimensions and motion paths before they are displayed on the screen. The system includes a rule-based visibilit

    Java
    View on GitHub↗9,608
  • cmiscm/leonsanscmiscm avatar

    cmiscm/leonsans

    10,179View on GitHub↗

    This project is a programmable font system and canvas typography engine that renders a geometric sans-serif typeface using raw coordinate data. It functions as a coordinate-based text animator, allowing for the real-time modification of glyph shapes and font weights. The system distinguishes itself through the ability to extract and manipulate the point coordinates of characters to create morphing effects, wave animations, and shape transitions. It enables dynamic weight interpolation and point-to-line visualizations, moving beyond static font rendering to produce procedural typography. The

    JavaScript
    View on GitHub↗10,179
  • analyticalgraphicsinc/cesiumAnalyticalGraphicsInc avatar

    AnalyticalGraphicsInc/cesium

    15,379View on GitHub↗

    Cesium is a JavaScript geospatial visualization library and 3D globe engine designed to render world-scale environments and precision spatial data. It functions as a web-based mapping tool that displays hardware-accelerated 3D globes and 2D maps directly in a browser without requiring external plugins. The project operates as a 3D tiles renderer, utilizing the 3D Tiles open standard to stream and display large-scale geospatial datasets. It enables the visualization and analysis of high-accuracy spatial information across global environments. The library covers a broad range of capabilities,

    JavaScript
    View on GitHub↗15,379
  • bestony/logolybestony avatar

    bestony/logoly

    7,933View on GitHub↗

    Logoly is a browser-based logo editor that generates logos mimicking the signature visual style of popular platforms. It renders logo previews by drawing vector graphics directly onto an HTML canvas element, managing all editor state entirely within the browser. The tool provides real-time customization of logo text, color, and font size through an interactive on-screen editor, with instant preview updates as adjustments are made. It applies visual styles by mapping user-selected colors and fonts to CSS-like properties on SVG elements, and uses predefined layout templates to position text and

    JavaScriptgeneratorhacktoberfestlogo
    View on GitHub↗7,933