This project is a reference implementation and starter template for developing role-playing games in Godot. It provides a structured architecture for large-scale game development, featuring a pre-implemented framework for core RPG systems. The project distinguishes itself through a focus on code standardization and developer experience. It implements static type hinting and a standardized code layout to ensure consistency, alongside a docstring documentation system that extracts metadata from source code to generate reference guides and editor tooltips. The repository covers several core gam
A collection of C++/Java opensource projects with BUILD files so they can be easily built with bazel.
Readme content is preserved below to avoid breaking links