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Stellarium is an open-source 3D planetarium simulator and cross-platform sky map used for astronomical observation and study. It provides a real-time simulation of the night sky that renders astronomical objects and atmospheric conditions using OpenGL.
The main features of stellarium/stellarium are: Astronomical Visualizers, Real-Time Astronomy Simulations, Spherical Projections, 3D Astronomy Simulators, Real-Time Rendering Engines, Planetarium Software, Celestial Catalog Mappings, Celestial Coordinate Transformations.
Projects with overlapping indexed features include: godotengine/godot-cpp — godot-cpp is a C++ binding library and development kit for creating high-performance extensions and custom nodes for… qier222/yesplaymusic — YesPlayMusic is a cross-platform Electron desktop application that serves as a third-party client for NetEase Cloud… asticode/go-astilectron — go-astilectron is a cross-platform GUI framework and binding that enables the creation of desktop software by… bkaradzic/bgfx — bgfx is a cross-platform, graphics rendering abstraction layer designed for high-performance applications. It provides… gitify-app/gitify — Gitify is a cross-platform desktop application for monitoring GitHub alerts and activity through a native system tray… astropy/astropy — Astropy is a core Python library for astronomy, providing a unified framework for astronomical data analysis,…
godot-cpp is a C++ binding library and development kit for creating high-performance extensions and custom nodes for the Godot engine. It provides the necessary headers and framework to implement complex game logic and low-level systems using native code. The project enables the development of GDExtension plugins, allowing native libraries to be loaded into the engine without requiring a full recompilation of the core software. It facilitates the creation of custom engine extensions through a system of native bindings that map C++ classes and methods to the internal engine database. The fram
YesPlayMusic is a cross-platform Electron desktop application that serves as a third-party client for NetEase Cloud Music. It functions as a music player for streaming and managing music, music videos, and personalized recommendations from cloud accounts. The application includes music scrobbling capabilities to record listening history and synchronize played tracks to remote profiles. It also provides a dedicated interface for accessing and playing personal music collections stored on cloud drives. The software supports global audio control through customizable keyboard shortcuts and includ
go-astilectron is a cross-platform GUI framework and binding that enables the creation of desktop software by combining a compiled Go backend with an Electron frontend. It functions as an inter-process communication bridge, utilizing an asynchronous messaging system to exchange JSON events and synchronize state between the Go process and the JavaScript user interface. The project provides a native desktop API wrapper to orchestrate system-level features from the backend. This includes the ability to manage browser windows, construct native application menus, and control system tray icons and
bgfx is a cross-platform, graphics rendering abstraction layer designed for high-performance applications. It provides a unified interface that maps high-level rendering commands to native graphics APIs, allowing developers to maintain a single codebase that executes consistently across diverse operating systems and hardware architectures. The library distinguishes itself through a multi-threaded command submission model that decouples rendering logic from the main application thread, effectively minimizing CPU bottlenecks. It utilizes a backend-agnostic command buffer and a deferred resource