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Back to stegu/webgl-noise

Open-source alternatives to Webgl Noise

8 open-source projects similar to stegu/webgl-noise, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Webgl Noise alternative.

  • alaingalvan/crossshaderalaingalvan avatar

    alaingalvan/CrossShader

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    ⚔️ CrossShader

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  • alaingalvan/image-editor-effectsalaingalvan avatar

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    Image processing effects used in image editors like Adobe Photoshop or GIMP are used to composite different layers and adjust the overall appearance of an image. These effects build upon research in areas such as signal processing, statistics, and mathematical analysis, and applies them to…

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  • dfranx/shadereddfranx avatar

    dfranx/SHADERed

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    SHADERed is a cross-platform shader development environment and debugger used for authoring vertex, pixel, and compute shaders. It functions as an integrated editor for writing and compiling shader code while providing live visual previews and the ability to configure render pipeline states. The tool features a GLSL shader debugger that enables line-by-line execution with breakpoints and variable watches to resolve visual logic errors. It includes a shader asset manager for importing 3D models and textures as data inputs and supports an extensible plugin system to integrate new languages and

    C++
    View on GitHub↗4,765
  • khronosgroup/glslangKhronosGroup avatar

    KhronosGroup/glslang

    3,533View on GitHub↗

    Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

    C++compileresslglsl
    View on GitHub↗3,533

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  • khronosgroup/spirv-crossKhronosGroup avatar

    KhronosGroup/SPIRV-Cross

    2,456View on GitHub↗

    SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

    GLSL
    View on GitHub↗2,456
  • omarshehata/webgl-outlinesO

    OmarShehata/webgl-outlines

    0View on GitHub↗

    This is the source code for How to render outlines in WebGL & Better outline rendering using surface IDs with WebGL implemented in ThreeJS and PlayCanvas. This renders outlines with a post-process shader that takes the depth buffer and a surface normal buffer as inputs, followed by an FXAA pass.

    View on GitHub↗0
  • stegu/psrdnoiseS

    stegu/psrdnoise

    0View on GitHub↗

    Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.

    View on GitHub↗0
  • steincodes/godot-shader-tutorialssteincodes avatar

    steincodes/godot-shader-tutorials

    90View on GitHub↗

    Basic godot shader tutorial projects from my youtube tutorials.

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