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SSYGEN avatar

SSYGEN/blogArchived

0
View on GitHub↗
3,319 stars·147 forks·10 views

Blog

gamedev blog

Features

  • Frontend and Web Tools - A collection of resources for building web-related technologies.
  • More to explore - Tutorials for game development using the Lua-based engine.
  • Graphics and Games - A collection of game development tutorials.

Star history

Star history chart for ssygen/blogStar history chart for ssygen/blog

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Projects sharing features with Blog

These projects share indexed features with Blog. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • ssloy/tinyrendererssloy avatar

    ssloy/tinyrenderer

    23,252View on GitHub↗

    Tinyrenderer is a C++ library designed as an educational tool for building a 3D graphics pipeline from scratch. It provides a software-defined rendering environment that executes all geometric transformations and rasterization tasks on the central processor, intentionally avoiding reliance on external hardware acceleration or graphics libraries. The project serves as a pedagogical resource for understanding the fundamental mathematical principles of computer graphics. It enables users to implement custom shader pipelines and core rendering techniques, such as barycentric coordinate calculatio

    C++3d3d-graphicsc-plus-plus
    View on GitHub↗23,252
  • cultrarius/swarmzCultrarius avatar

    Cultrarius/Swarmz

    138View on GitHub↗

    A free, header-only C++ swarming (flocking) library for real-time applications

    C++
    View on GitHub↗138
  • floooh/sokolfloooh avatar

    floooh/sokol

    9,620View on GitHub↗

    Sokol is a C hardware abstraction layer and cross-platform graphics library designed for managing windowing, input, and audio across different operating systems. It functions as a GPU resource manager and multimedia application framework, providing a unified API for rendering 2D and 3D graphics across WebGL, Metal, Direct3D, and OpenGL. The project is distinguished by its single-header implementation, which simplifies integration and portability. It utilizes a stateless render pass definition and a one-update-per-frame model to synchronize CPU data to GPU memory and manage resource lifecycles

    C
    View on GitHub↗9,620
  • andy-thomason/vookooandy-thomason avatar

    andy-thomason/Vookoo

    538View on GitHub↗

    A set of utilities for taking the pain out of Vulkan in header only modern C++

    C++
    View on GitHub↗538
Compare all 23 related projects→

Frequently asked questions

What does ssygen/blog do?

gamedev blog

What are the main features of ssygen/blog?

The main features of ssygen/blog are: Frontend and Web Tools, More to explore, Graphics and Games.

Which projects share features with ssygen/blog?

Projects with overlapping indexed features include: ssloy/tinyrenderer — Tinyrenderer is a C++ library designed as an educational tool for building a 3D graphics pipeline from scratch. It… cultrarius/swarmz — A free, header-only C++ swarming (flocking) library for real-time applications. floooh/sokol — Sokol is a C hardware abstraction layer and cross-platform graphics library designed for managing windowing, input,… fungos/cr — cr.h: A Simple C Hot Reload Header-only Library. g-truc/glm — This project is a header-only C++ library designed for graphics mathematics, providing a comprehensive suite of… andy-thomason/vookoo — A set of utilities for taking the pain out of Vulkan in header only modern C++.