This project is a declarative UI pattern library and reference implementation for structuring layouts, navigation flows, and data collections across Apple platforms. It provides a collection of practical implementation patterns and component examples for building user interfaces using the SwiftUI framework. The library serves as a cross-platform reference for rendering visual content on iOS and macOS. It includes a view implementation guide that covers managing navigation, handling user inputs, and embedding web content. The codebase covers broad capability areas including layout management
This repository is a collection of reference implementations and galleries demonstrating best practices for the Android View system. It provides a set of practical examples for building user interfaces, including a component gallery and implementation guides for layouts, list performance, and motion design. The project distinguishes itself through detailed samples for coordinating layout animations and transition effects. It includes specialized demonstrations for complex motion animations using keyframes and interpolation, as well as a visualization tool for animation interpolation curves to
Clack is a Node.js CLI framework and prompt library designed for building stylized, interactive command-line user interfaces. It provides a toolkit for creating terminal applications that collect structured user input and display formatted information. The library includes a set of interactive terminal UI components, such as validated input fields for text and passwords, searchable selection menus with autocomplete, and grouped options for user choice. It also provides mechanisms for process visualization, including loading spinners, progress bars, and sequential task lists to communicate bac
Pow is a suite of specialized toolkits for SwiftUI that provides structured implementations for animations, particle systems, and multi-sensory user feedback. It includes a visual feedback framework, an animation library, and a dedicated particle system. The project provides a rendering context for particle effects that avoids clipping by parent view boundaries. It also includes a haptic and audio feedback kit designed to trigger physical vibrations and sound effects in response to state changes within a user interface. The library covers a range of interface enhancements, including 3D rotat