CocosSharp is an easy to use library for simple games using C# and F#. It is a .NET port of the popular Cocos2D engine, derived from the Cocos2D-X engine via Cocos2D-XNA.
MonoGame is a cross-platform game framework and C# game engine designed for the development of interactive software. It provides a unified environment for building games that run across desktop, mobile, and console platforms using a single codebase. The framework functions as a 2D graphics rendering library, offering tools to apply custom shaders and visual effects to game assets. It utilizes a graphics abstraction layer to map drawing commands to platform-specific APIs, ensuring consistent rendering across diverse hardware. The engine manages hardware-level tasks such as input handling, aud
Cocos Creator for Xamarin Platform
Since opensource MIT switch, Xenko is now hosted in its own organization.
The main features of siliconstudio/xenko are: Game Engines.
Open-source alternatives to siliconstudio/xenko include: mono/cocossharp — CocosSharp is an easy to use library for simple games using C# and F#. It is a .NET port of the popular Cocos2D… monogame/monogame — MonoGame is a cross-platform game framework and C# game engine designed for the development of interactive software.… toanlcgift/xamarin-cocos-creator — Cocos Creator for Xamarin Platform. xamarin/urho — Code to integrate with the Urho3D engine.