Mixbox is a specialized simulation engine for modeling fluid color dynamics, pigment-based hue shifts, and latent space color blending. It functions as an RGB color mixing simulator that uses pigment-based simulations and latent space interpolation to produce realistic results.
The project incorporates a Kubelka Munk color engine to achieve physically accurate hue shifts and saturated gradients. It also utilizes a latent space color blender to transform colors into latent representations for precise linear interpolation and multi-color mixing.
The system covers fluid dynamics for calculating the motion, diffusion, and rotational blending of colors within a fluid environment. It further provides capabilities for physical color simulation, including the blending of three or more colors using weighted ratios.