30 open-source projects similar to scribbletune/scribbletune, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
Overtone is a Lisp audio synthesis library that provides a programmable environment for designing synthesizers and generating real-time audio. It serves as a digital signal processing framework for live sound programming, integrating an audio sample manager for retrieving and caching sounds from remote repositories and a musical sequence generator for composing melodic and rhythmic structures. The project distinguishes itself through its specialized interfaces for hardware and networking, featuring a dedicated system for routing MIDI data and exchanging Open Sound Control messages between sof
LMMS is a digital audio workstation and MIDI sequencer designed for composing, arranging, and mixing music. It functions as a comprehensive production environment that integrates a MIDI sequencer, a sample-based synthesizer, and an audio mixing console. The project distinguishes itself through a versatile synthesis engine that includes additive synthesis, wavetable generation, and emulations of vintage hardware such as NES audio and FM chips. It also serves as a VST plugin host, allowing for the integration of third-party virtual instruments and audio effects via a standardized interface. Be
An audio server, programming language, and IDE for sound synthesis and algorithmic composition.
JUCE is a comprehensive C++ audio framework and digital signal processing library used to build cross-platform audio applications, audio plug-ins, and high-performance user interfaces. It serves as a development kit for creating audio processors compatible with industry-standard plugin formats for digital audio workstations, as well as a tool for MIDI and Open Sound Control communication between musical hardware and software. The framework is distinguished by its ability to maintain a single codebase for native desktop and mobile applications across multiple operating systems. It provides a f
NAudio is a .NET audio library that provides playback, recording, format conversion, and signal processing capabilities for Windows applications. It serves as an audio format converter between common formats like WAV, MP3, AAC, and AIFF using ACM or Media Foundation codecs, and functions as an audio playback and recording API through Windows audio APIs including WaveOut, DirectSound, ASIO, and WASAPI. The library includes an audio stream processor that can mix, trim, loop, fade, resample, and adjust pitch or channel count of audio streams with a floating-point engine. It also provides an audi
Alda is a text-based music programming language and command-line tool for composing, playing, and live-coding musical scores. It functions as a MIDI composition engine that renders plain-text scores into audio output, and as a live coding environment where code entered in a read-eval-print loop produces real-time playback without restarting the interpreter. The system distinguishes itself through an event-driven playback engine that schedules timed note events, an instrument-attribute inheritance model that cascades properties like volume and tempo from global defaults to individual parts, an
BespokeSynth is a modular synthesizer environment that combines a node-based audio graph routing system with a live scripting bridge, enabling real-time patching and control without recompilation. Its architecture integrates a granular synthesis engine, FFT-based spectral processing, a MIDI Polyphonic Expression pipeline, and a Euclidean rhythm generator, all within a freeform workspace designed for live experimentation. The project distinguishes itself through its live coding capabilities, allowing Python scripts to create, modify, and control synthesis parameters at runtime, and its plugin
Nannou is a creative coding framework for Rust designed for building interactive visual and audio sketches. It provides a loop-based API with hardware-accelerated 2D and 3D rendering, serving as a toolkit for generative art production and multimedia installation design. The framework is distinguished by its comprehensive hardware communication interface, which bridges software with physical devices via MIDI, OSC, DMX, serial, and laser DAC protocols. It also includes specialized projection mapping tools for warping visual output to fit non-standard physical surfaces and a dedicated GPU shader
Hilo is an HTML5 game engine for building 2D games that run across browsers and devices. It renders graphics through Canvas, DOM, or WebGL backends, automatically selecting the best option for the target environment. The engine provides a complete game development solution with sprite, skeletal, and particle animation, along with a texture atlas system for efficient image loading and rendering. The framework distinguishes itself through its integration of the DragonBones skeletal animation engine, which drives bone-based character movement without frame-by-frame sprites, and its Chipmunk phys
Tonal is a JavaScript music theory library designed for the computational analysis of scales, chords, and intervals. It serves as a harmonic analysis tool, a musical notation parser, and a pitch class set analyzer. The project provides specialized capabilities for rhythmic pattern generation, including the creation of Euclidean rhythms. It also functions as a toolkit for translating between different musical representations, such as scientific pitch notation, MIDI numbers, frequencies, and ABC notation. The library covers a broad range of music theory domains, including harmony and key manag
Tone.js is a web-based audio synthesizer and framework for the Web Audio API. It provides a digital signal processing toolkit, a musical timing engine, and a library for MIDI processing to create interactive music and synthesizers directly in the browser. The project features a musical timing engine that coordinates audio events and loops using BPM-relative timing and a global transport. It includes a MIDI processing library capable of converting binary MIDI files into JSON format to trigger sounds and control audio parameters in real time. Its capabilities cover polyphonic sound synthesis,
MIDI.js is a JavaScript library for playing MIDI files and triggering musical notes within web browsers. It functions as a web MIDI library and soundfont audio synthesizer, providing the core engines necessary to render instrument sounds for multiple simultaneous tracks. The project includes a specialized MIDI-to-visual sync engine that interpolates musical events into continuous animation loops to synchronize visuals with audio playback. It also provides a soundfont code generator to convert audio instrument files into base64 code for direct browser consumption. The library covers MIDI file
Tixl is a node-based motion graphics engine and procedural generation tool used to create 3D geometry and shaders. It utilizes a directed acyclic graph of operators and GPU-accelerated compute kernels to generate complex 3D shapes, particularly through the use of signed distance functions and particle simulations. The engine is highly extensible via a C# development framework that supports hot code reloading, allowing custom operator logic to be injected into the active runtime without restarting. It further distinguishes itself as a lighting controller, capable of translating 3D spatial attr
This project is a cross-platform mobile audio player and native audio playback engine for React Native. It functions as a media session manager that integrates audio controls into device lock screens, system notifications, and external Bluetooth headsets. The library features a dedicated mobile audio caching engine that preloads and stores content on disk to enable offline playback and gapless transitions. It also includes an automotive media interface that exposes audio content and playback controls to vehicle head units and car dashboards through hierarchical media browsing. The system cov
Auxio is an Android music player and local audio library manager designed for playing audio files stored on internal storage and SD cards. It provides a system for organizing music collections using metadata and folder structures. The application features home screen widgets that allow for playback control and library navigation without opening the full app. It also includes integration for projecting playback controls and interfaces to vehicle head units via Android Auto. The software covers local audio playback with volume normalization and gapless transitions. It includes tools for music
React Native Audio Toolkit is a cross-platform mobile library and toolkit for recording, playing, and streaming audio files within cross-platform mobile applications. It provides a unified JavaScript interface that abstracts the distinct native audio implementations of different mobile operating systems behind a common set of APIs. The library supports loading and playing local or remote audio files with controls for playback speed, volume, looping, seeking, and hardware looping. It also captures microphone input into audio files with configurable bitrate, channels, sample rate, format, and m
Jukebox is a generative audio model and AI music synthesis tool designed to create high-fidelity music samples and singing voices. It functions as a deep learning system that synthesizes raw audio conditioned on genre and artist metadata, utilizing a neural audio codec to convert raw audio into discrete codes for generative modeling and reconstruction. The system enables musical style steering and AI music composition by conditioning generation on specific artists, genres, and lyrics. It supports audio priming, allowing existing wave files to guide the creation of new musical sequences, and p
OuterTune is an Android music player and third-party YouTube Music client designed for playing local audio files and streaming remote content. It provides a user interface built with Material 3 and includes a dedicated media application for Android Auto to enable safe media management on vehicle head units. The project distinguishes itself by offering advertisement-free streaming of music and videos from remote services. It supports offline media archiving through a downloader that saves remote songs to local storage for playback without an internet connection. The application covers a broad
Sonic Pi is a live coding music environment and algorithmic composition tool. It functions as a Ruby-based audio engine that allows users to compose and perform audio in real-time through a programmable interface. The software serves as interactive music education software, designed to teach computer science fundamentals and introductory programming concepts through the immediate feedback of sound generation. The system provides capabilities for real-time audio synthesis and the creation of complex musical patterns and sequences. It enables the generation of audio and the execution of music
Tauon is a cross-platform music player application and audio library manager designed for playing local audio files and streaming remote collections. It functions as a music metadata client that retrieves and updates detailed artist and track information from external databases to organize music collections. The application supports high fidelity audio playback of various codecs and tracker files, utilizing gapless transitions and cue sheets. It features visual music navigation through an image-based gallery for browsing albums and artists via cover art. The system provides tools for local m
Clementine is a desktop music player and media library manager designed for organizing large collections of local audio files. It functions as an audio metadata organizer and a portable device synchronizer, providing tools to index music and manage playback on a computer. The software distinguishes itself through portable media synchronization, which includes hardware-specific audio transcoding to ensure files are compatible with external devices. It also supports remote playback control via Bluetooth and USB peripherals, including the ability to map playback commands to Bluetooth game contro
Namida is a multi-format media player, music library manager, and network media streamer. It provides a unified interface for playing local and remote audio and video files, serving as both a specialized client for YouTube content and a synchronized lyrics player. The project distinguishes itself through a dynamic theme engine that generates artwork-based visuals and a comprehensive set of audio processing tools, including gain normalization, equalizers, and crossfading. It also features a specialized system for retrieving and displaying time-synced lyrics in formats such as LRC and TTML. Br
miniaudio is a single-file C audio library used for audio playback, capture, and hardware interfacing across multiple operating systems. It functions as an audio hardware abstraction layer, an audio processing engine, an audio synthesis engine, and a codec and resampler. The project implements a node-graph based system for routing digital audio signals, mixing, and 3D spatialization. It also includes a programmatic generator for noise patterns and basic waveforms used for sound creation and signal testing. The library covers digital signal processing, including audio format conversion and sa
Harmonoid is a local music player focused on high fidelity audio playback and comprehensive music library management. It indexes local audio files into a structured database to facilitate the organization and retrieval of large collections based on artist, album, and genre. The project features advanced playback controls, including gapless transitions, crossfading, and manual adjustments for pitch, speed, and volume boosting. It also supports synchronized lyric displays sourced from embedded tags, local files, or online providers. Additional capabilities include direct editing of internal au
Amphion is an audio generation toolkit designed for the research and development of models that synthesize speech, music, and environmental sound effects. It provides a standardized framework for reproducible audio synthesis, incorporating a text-to-speech engine and a voice conversion framework. The project specializes in transforming audio identities, allowing for the modification of speaker accents and voice identities while preserving original rhythm and style. It also includes capabilities for singing voice synthesis and the generation of environmental soundscapes from text descriptions
SoundJS is a JavaScript audio library and asset manager designed to load and play audio across different browsers using a consistent API. It serves as a wrapper that abstracts the Web Audio API and HTML5 Audio to provide a cross-platform playback system. The project ensures consistent sound across devices by supporting Web Audio, HTML5, and mobile plugins. It includes specific mechanisms for mobile environments, such as unlocking audio playback on iOS via user-initiated touch events and managing playback continuity during screen locks. The library covers asset management through the registra
MPD is a headless music server daemon that indexes audio libraries and streams music to local or remote outputs. It functions as a music library manager and network audio streamer, providing a remote audio control protocol that allows external clients to manage playback, playlists, and database queries. The system acts as a multiroom audio coordinator, synchronizing audio distribution across multiple networked clients and hardware devices. It supports a variety of remote management capabilities, including a dedicated control API and the ability to broadcast audio streams over network protocol
Magenta is a comprehensive toolkit for training, synthesizing, and performing music through neural models and hardware-integrated engines. It functions as a machine learning framework that enables the generation, manipulation, and real-time performance of audio, providing the structural foundations for musical intelligence through hierarchical sequence modeling and symbolic processing. The project distinguishes itself by enabling real-time, low-latency neural audio synthesis that can be integrated directly into professional digital audio workstations. It supports interactive musical jamming a
LX Music Mobile is an open-source music streaming client designed to provide a unified audio playback experience across mobile and desktop operating systems. It functions as a centralized interface that aggregates audio content from multiple online sources, allowing users to discover and stream media through a single application. The platform distinguishes itself by providing a consistent media control environment that abstracts platform-specific audio APIs, ensuring uniform playback behavior regardless of the underlying hardware. It supports the organization and management of personal music
SaltPlayerSource is an Android audio player application that plays local audio files stored on the device, supporting formats such as FLAC. It integrates with Android Auto and Joviincar in-vehicle systems to display playback metadata and transport controls on car infotainment screens, and streams audio to Miracast-compatible wireless display receivers. The application extends playback control to OPPO's Fluid Cloud platform, allowing users to show and control playback from the notification area. It also renders scrolling song lyrics directly into the system status bar on supported Android devi