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rxi/lovedosArchived

0
View on GitHub↗
703 stars·51 forks·C·MIT·8 views

Lovedos

A framework for making 2D DOS games in Lua

Features

  • Development Libraries - Lua-based framework for creating 2D games on DOS.
  • Platform Ports - Framework for 2D DOS games.

Star history

Star history chart for rxi/lovedosStar history chart for rxi/lovedos

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Frequently asked questions

What does rxi/lovedos do?

A framework for making 2D DOS games in Lua

What are the main features of rxi/lovedos?

The main features of rxi/lovedos are: Development Libraries, Platform Ports.

Which projects share features with rxi/lovedos?

Projects with overlapping indexed features include: id-software/doom — This project is a first-person shooter game engine and a pseudo-3D rendering engine written in C. It serves as a… akaion/jupiter. amperka/ino — Command line toolkit for working with Arduino hardware. anders94/blockchain-demo — This project is an interactive blockchain educational simulator and visualizer. It serves as a tool for demonstrating… andlabs/libui — libui is a native C GUI library and cross-platform framework used to build desktop applications. It provides a unified… akaion/bleak.

Projects sharing features with Lovedos

These projects share indexed features with Lovedos. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • id-software/doomid-Software avatar

    id-Software/DOOM

    18,936View on GitHub↗

    This project is a first-person shooter game engine and a pseudo-3D rendering engine written in C. It serves as a software framework for rendering three-dimensional environments and managing entity physics. The engine includes a networked multiplayer system designed to synchronize game state and player actions across a client-server network. It utilizes a portable codebase that allows game logic to be adapted across different operating systems and hardware architectures. Core capabilities cover 3D game engine architecture, including spatial partitioning and depth-based rendering. The system a

    C++
    View on GitHub↗18,936
  • akaion/jupiterA

    Akaion/Jupiter

    0View on GitHub↗
    View on GitHub↗0
  • amperka/inoamperka avatar

    amperka/ino

    1,076View on GitHub↗

    Command line toolkit for working with Arduino hardware

    Python
    View on GitHub↗1,076
  • akaion/bleakA

    Akaion/Bleak

    0View on GitHub↗
    View on GitHub↗0
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