How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.
Armortools is a 3D PBR texture painting suite and mesh texture workflow tool. It provides a system for painting physically based rendering materials directly onto 3D meshes using a combination of layer and mask support, a GPU-accelerated texture baker for extracting geometry data from high-polygon models, and a node-based material editor for creating procedural textures. The software features integrated neural network tools for AI texture authoring, allowing the generation of PBR maps from text prompts, image-based material extraction, and texture upscaling via local nodes. It also implements
This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex
Dream Textures is a Stable Diffusion integration for Blender that provides tools for text-to-image generation, depth projection, and node-based processing within a 3D environment. It functions as an AI texture generator capable of producing image textures and concept art from text prompts and scene renders. The system features a depth-to-image projection tool that maps generated imagery onto 3D models using depth data for spatial alignment. It also includes a node-based AI image processor for creating procedural visual effects and a dedicated toolset for AI-assisted inpainting and outpainting
Material Maker is a node-based material editor, procedural texture generator, and 3D painting software. Built on the Godot engine, it provides a visual graph interface for authoring complex surface properties and textures through the connection of functional operation nodes.
The main features of rodzill4/material-maker are: Procedural Texture Generators, Godot Engine Integration, Procedural Texture Tools, 3D Texture Painting, Node-Based Material Generation, Node-Based Graph Execution, Node-Based Graphics Editors, PBR Material Authoring.
Projects with overlapping indexed features include: armory3d/armortools — Armortools is a 3D PBR texture painting suite and mesh texture workflow tool. It provides a system for painting… godotengine/godot-demo-projects — This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the… carson-katri/dream-textures — Dream Textures is a Stable Diffusion integration for Blender that provides tools for text-to-image generation, depth… boundingboxsoftware/materialize. anthonynsimon/bild — Bild is an image processing library implemented in the Go programming language. It provides a collection of… ashima/webgl-noise — WebGL Noise is a library of shader routines designed for procedural graphics generation within the browser. It…