awesome-repositories.com
Blog
MCP
awesome-repositories.com

Discover the best open-source repositories with AI-powered search.

ExploreCurated searchesOpen-source alternativesSelf-hosted softwareBlogSitemap
ProjectMCP serverAboutHow we rankPress
LegalPrivacyTerms
© 2026 Bringes Technology SRL·VAT RO45896025·hello@awesome-repositories.com
RodZill4 avatar

RodZill4/material-maker

0
View on GitHub↗
5,541 stars·352 forks·GDScript·MIT·16 views

Material Maker

Material Maker is a node-based material editor, procedural texture generator, and 3D painting software. Built on the Godot engine, it provides a visual graph interface for authoring complex surface properties and textures through the connection of functional operation nodes.

The tool allows for painting colors and materials directly onto the surfaces of three-dimensional geometry. It features a procedural material exporter that converts authored data into file formats compatible with external 3D modeling software and game engines.

The system supports physically based rendering material creation, real-time material previews, and the generation of texture data using noise and logic functions. These workflows enable the creation of assets for game asset pipelines via raster-to-file export.

Features

  • Procedural Texture Generators - Provides a system to generate texture patterns programmatically using mathematical functions and noise algorithms.
  • Godot Engine Integration - Utilizes the Godot engine as the underlying runtime for 3D rendering and user interface management.
  • Procedural Texture Tools - Provides a specialized node-based toolset built on Godot for producing procedural textures and materials.
  • 3D Texture Painting - Implements interactive tools for applying materials and colors directly onto 3D mesh surfaces using brushes.
  • Node-Based Material Generation - Ships a node-based system for authoring complex materials and textures by connecting functional operations.
  • Node-Based Graph Execution - Implements a functional node graph to calculate texture and material values via data flow.
  • Node-Based Graphics Editors - Features a visual graph interface for constructing complex surface properties through a network of operational nodes.
  • PBR Material Authoring - Provides tools for authoring physically based rendering materials to define realistic light and surface interactions.
  • Real-Time Viewport Previews - Provides an interactive 3D viewport for instant visualization of materials and lighting updates during authoring.
  • Material Exporters - Implements a system to convert authored procedural material data into formats compatible with 3D modeling software.
  • Asset Pipelines - Facilitates a game asset pipeline by generating materials and textures ready for export to external engines.
  • Procedural Texture Exports - Converts internally computed procedural texture data into standard image formats for external 3D software.
  • Game Asset Exporters - Provides functionality to export authored material data into standard file formats compatible with external 3D software and game engines.
  • Texture and Material Tools - Procedural material generation tool.
  • Development Tools - Procedural PBR material creation tool.
  • Level and Tile Editors - Procedural texture creation tool built in Godot.
  • Image and Texture Editors - Procedural physically-based material creation tool.

Star history

Star history chart for rodzill4/material-makerStar history chart for rodzill4/material-maker

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

AI search

Explore more awesome repositories

Describe what you need in plain English — the AI ranks thousands of curated open-source projects by relevance.

Start searching with AI

Projects sharing features with Material Maker

These projects share indexed features with Material Maker. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • armory3d/armortoolsarmory3d avatar

    armory3d/armortools

    3,933View on GitHub↗

    Armortools is a 3D PBR texture painting suite and mesh texture workflow tool. It provides a system for painting physically based rendering materials directly onto 3D meshes using a combination of layer and mask support, a GPU-accelerated texture baker for extracting geometry data from high-polygon models, and a node-based material editor for creating procedural textures. The software features integrated neural network tools for AI texture authoring, allowing the generation of PBR maps from text prompts, image-based material extraction, and texture upscaling via local nodes. It also implements

    C3darmorpaintpainting
    View on GitHub↗3,933
  • godotengine/godot-demo-projectsgodotengine avatar

    godotengine/godot-demo-projects

    8,250View on GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    GDScript
    View on GitHub↗8,250
  • carson-katri/dream-texturescarson-katri avatar

    carson-katri/dream-textures

    8,168View on GitHub↗

    Dream Textures is a Stable Diffusion integration for Blender that provides tools for text-to-image generation, depth projection, and node-based processing within a 3D environment. It functions as an AI texture generator capable of producing image textures and concept art from text prompts and scene renders. The system features a depth-to-image projection tool that maps generated imagery onto 3D models using depth data for spatial alignment. It also includes a node-based AI image processor for creating procedural visual effects and a dedicated toolset for AI-assisted inpainting and outpainting

    Pythonaiblenderblender-addon
    View on GitHub↗8,168
  • boundingboxsoftware/materializeB

    BoundingBoxSoftware/Materialize

    0View on GitHub↗
    View on GitHub↗0
Compare all 30 related projects→

Frequently asked questions

What does rodzill4/material-maker do?

Material Maker is a node-based material editor, procedural texture generator, and 3D painting software. Built on the Godot engine, it provides a visual graph interface for authoring complex surface properties and textures through the connection of functional operation nodes.

What are the main features of rodzill4/material-maker?

The main features of rodzill4/material-maker are: Procedural Texture Generators, Godot Engine Integration, Procedural Texture Tools, 3D Texture Painting, Node-Based Material Generation, Node-Based Graph Execution, Node-Based Graphics Editors, PBR Material Authoring.

Which projects share features with rodzill4/material-maker?

Projects with overlapping indexed features include: armory3d/armortools — Armortools is a 3D PBR texture painting suite and mesh texture workflow tool. It provides a system for painting… godotengine/godot-demo-projects — This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the… carson-katri/dream-textures — Dream Textures is a Stable Diffusion integration for Blender that provides tools for text-to-image generation, depth… boundingboxsoftware/materialize. anthonynsimon/bild — Bild is an image processing library implemented in the Go programming language. It provides a collection of… ashima/webgl-noise — WebGL Noise is a library of shader routines designed for procedural graphics generation within the browser. It…