This project is a ray tracing reference implementation and educational resource for building a Monte Carlo path tracer from scratch. It serves as a guide for physically based rendering, demonstrating how to simulate the behavior of light and materials to create realistic images.
The main features of raytracing/raytracing.github.io are: Path Tracing Algorithms, Path Tracing Implementations, Reference Implementations, Ray Tracing Education, Computer Graphics, Physically Based Rendering, Indirect Lighting Simulation, Monte Carlo Path Tracers.
Open-source alternatives to raytracing/raytracing.github.io include: mmp/pbrt-v3 — This project is a physically based rendering system and ray tracing engine designed to generate photorealistic images.… erichlof/three.js-pathtracing-renderer — This project is a browser-based, physically based path-tracing renderer built on WebGL and integrated with Three.js.… openmoonray/openmoonray — OpenMoonray is a production-grade physically based rendering system and path-tracing engine. It simulates the physical… mitsuba-renderer/mitsuba — Mitsuba is a physically based rendering engine that calculates realistic light interactions to produce accurate… embarkstudios/kajiya — Kajiya is a physically based rendering engine and real-time global illumination renderer. It utilizes a… godotengine/godot-demo-projects — This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the…
This project is a physically based rendering system and ray tracing engine designed to generate photorealistic images. It operates as a spectral rendering system that records radiance across discretized wavelength buckets and functions as a volumetric path tracer to compute light scattering and absorption within participating media. The engine utilizes GPU acceleration to execute its rendering pipeline on parallel graphics hardware. It integrates real-world optical data, such as measured spectral power distributions and lens description files, to simulate the behavior of physical camera syste
This project is a browser-based, physically based path-tracing renderer built on WebGL and integrated with Three.js. It functions as a real-time global illumination engine, calculating light bouncing, soft shadows, reflections, refractions, and color bleeding interactively within web environments. The rendering system incorporates progressive multi-pass accumulation to refine noisy images iteratively over multiple frames, alongside GPU-accelerated spatial acceleration structures and bounding volume hierarchies to handle complex geometry. It supports diverse material types such as refractive
OpenMoonray is a production-grade physically based rendering system and path-tracing engine. It simulates the physical behavior of light to generate high-fidelity photorealistic images and is compatible with Universal Scene Description files for visualizing complex 3D scenes and production pipelines. The system is designed as a distributed rendering framework, capable of splitting heavy computational workloads across multiple machines or cloud clusters to accelerate image generation. It integrates OpenColorIO for consistent color management across different display devices and color spaces.
Kajiya is a physically based rendering engine and real-time global illumination renderer. It utilizes a GPU-accelerated path tracer to simulate real-world material properties, such as roughness and metalness, to achieve photorealistic visual results. The engine incorporates a temporal super-resolution upscaler to increase final render resolution by reconstructing images from lower-resolution internal frames. It also generates high-fidelity reference images through path-tracing to verify the visual accuracy of real-time lighting outputs. The system covers 3D scene visualization and asset mana