# raysan5/raylib

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31,046 stars · 2,932 forks · C · zlib

## Links

- GitHub: https://github.com/raysan5/raylib
- Homepage: http://www.raylib.com
- awesome-repositories: https://awesome-repositories.com/repository/raysan5-raylib.md

## Topics

`android` `c` `embedded` `game-development` `game-engine` `gamedev` `graphics` `iot` `linux` `opengl` `programming` `raspberry-pi` `raylib` `riscv` `videogames` `wasm` `webassembly` `win32`

## Description

This project is a C-based multimedia toolkit and cross-platform game framework designed for building interactive applications. It provides a low-level programming interface that grants direct access to hardware-accelerated graphics, real-time audio processing, and user input handling. By utilizing an immediate-mode rendering architecture, the library processes visual state changes frame-by-frame, which simplifies the logic required for dynamic interfaces and interactive simulations.

The library distinguishes itself through a zero-dependency design that avoids complex external build requirements or third-party software. It employs a hardware abstraction layer to map high-level graphics commands to platform-specific APIs, ensuring consistent visual output across desktop, mobile, and web environments from a single codebase. Integrated linear algebra structures further support three-dimensional transformations and physics calculations directly within the core environment.

The toolkit covers a broad range of multimedia development needs, including direct-to-hardware audio mixing and low-latency playback. It is structured to be accessible for educational purposes, providing a readable interface for learning computer graphics and engine architecture. The codebase is available in a single-header distribution format to facilitate integration and minimize setup time for new projects.

## Tags

### Game Development

- [Game Engines](https://awesome-repositories.com/f/game-development/game-engines-frameworks/game-engines.md) — Provides a modular environment for cross-platform game development including graphics, audio, and math. ([source](http://www.raylib.com))
- [Frameworks](https://awesome-repositories.com/f/game-development/game-engines-frameworks/frameworks.md) — Compiles native code into executable applications across desktop, mobile, and web platforms.

### Programming Languages & Runtimes

- [C & C++ Ecosystem](https://awesome-repositories.com/f/programming-languages-runtimes/language-ecosystems-tooling/c-cpp-ecosystem.md) — Provides a C-based library implementation that integrates into build systems without requiring external third-party dependencies.

### Graphics & Multimedia

- [WebGL & GPU Rendering](https://awesome-repositories.com/f/graphics-multimedia/graphics-engines-rendering/webgl-gpu-rendering.md) — Renders complex visuals by directly interfacing with graphics hardware for high performance.
- [Audio Processing](https://awesome-repositories.com/f/graphics-multimedia/audio-music/audio-processing.md) — Provides low-latency audio mixing by interfacing directly with system-level sound drivers.
- [Cross-Platform Media Frameworks](https://awesome-repositories.com/f/graphics-multimedia/media-processing-analysis/cross-platform-media-frameworks.md) — Integrates real-time audio, visual rendering, and user input into a single environment.
- [Rendering](https://awesome-repositories.com/f/graphics-multimedia/graphics-engines-rendering/rendering.md) — Translates high-level graphics commands into platform-specific rendering calls for consistent visuals.

### Scientific & Mathematical Computing

- [Linear Algebra](https://awesome-repositories.com/f/scientific-mathematical-computing/numerical-mathematical-foundations/linear-algebra.md) — Provides optimized linear algebra structures for 3D transformations and physics calculations.
