mcaselector is a Minecraft save file editor, world chunk selector, and region manager. It allows for the modification of the structure and size of world files by removing unwanted chunks or managing regional data.
The main features of querz/mcaselector are: Minecraft Save Editors, World Layout Editing, NBT Data Processors, In-Place Binary Mutators, Chunk Selectors, Binary Offset Indexing, Coordinate-to-Container Mapping, File-Based Data Exports.
Open-source alternatives to querz/mcaselector include: jaquadro/nbtexplorer — NBTExplorer is a viewer and editor for Named Binary Tag data. It functions as a processor for the hierarchical binary… lief-project/lief — LIEF is a framework for parsing, modifying, and analyzing executable binary formats and system shared caches across… longsoft/uefitool — UEFITool is a firmware analysis tool and image editor designed for parsing, visualizing, and modifying UEFI firmware… seriouscache/uabe — UABE is a specialized toolset for extracting, modifying, and converting assets stored within Unity engine bundle… hosseinmoein/dataframe — DataFrame is a C++ tabular data library and manipulation engine designed for managing heterogeneous data in contiguous… dbgate/dbgate — DbGate is a universal database management tool and SQL client that provides a unified interface for querying and…
NBTExplorer is a viewer and editor for Named Binary Tag data. It functions as a processor for the hierarchical binary tag files used within Minecraft save files and game configuration. The tool enables the exploration and modification of game world settings, player data, and entity states. It supports reading and updating structured binary data across standard, uncompressed, and region-based file formats. The project provides capabilities for binary tag deserialization and in-place modification. It handles data through buffered stream reading, zlib-based decompression, and region-file indexi
UEFITool is a firmware analysis tool and image editor designed for parsing, visualizing, and modifying UEFI firmware images. It functions as a specification parser that converts binary firmware data into structured formats based on standard platform interface specifications. The tool provides a visual interface to analyze the tree structure and internal data elements of UEFI platform images. It allows for the modification of firmware images to adjust system boot environments and includes capabilities to search for specific data patterns within binary images. The software covers a range of fi
LIEF is a framework for parsing, modifying, and analyzing executable binary formats and system shared caches across multiple platforms. It serves as a cross-platform library for the programmatic manipulation of ELF, PE, and MachO binary files. The project provides tools for altering the internal structure and sections of executable files to change program behavior. It also includes a dedicated parser for recovering individual dynamic libraries from combined system shared caches. The toolset covers binary executable analysis, machine code disassembly, and the extraction of debug metadata and
UABE is a specialized toolset for extracting, modifying, and converting assets stored within Unity engine bundle files. It functions as an asset bundle extractor and a game modding utility designed to alter 3D meshes, textures, and audio within Unity games. The project includes an asset format converter that transforms internal Unity data into common file formats for external editing. It also features a mod installer generator to create standalone installation packages from modified asset bundle files. The software provides capabilities for game resource extraction and asset conversion, allo