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proletariatgames avatar

proletariatgames/CUDLR

0
View on GitHub↗
167 stars·33 forks·C#·MIT·12 views

CUDLR

⛔️ [DEPRECATED] Console for Unity Debugging and Logging Remotely

Features

  • Developer Consoles - Remote console for debugging applications.
  • Project and Build Tools - Provides a remote debugging and logging console.

Star history

Star history chart for proletariatgames/cudlrStar history chart for proletariatgames/cudlr

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Frequently asked questions

What does proletariatgames/cudlr do?

⛔️ [DEPRECATED] Console for Unity Debugging and Logging Remotely

What are the main features of proletariatgames/cudlr?

The main features of proletariatgames/cudlr are: Developer Consoles, Project and Build Tools.

Which projects share features with proletariatgames/cudlr?

Projects with overlapping indexed features include: ponzu-cms/ponzu — Ponzu is a content management framework written in Go that functions as a headless CMS with a built-in JSON API and an… aschearer/unitysizeexplorer — Visualize how much space each asset in your Unity game takes and quickly optimize your game's file size. bayatgames/savegamefree. brokenvector/betterunityscripttemplates — A replacement for the default script templates in the Unity Engine. canab/flunity. alanliu90/gshell.

Projects sharing features with CUDLR

These projects share indexed features with CUDLR. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • ponzu-cms/ponzuponzu-cms avatar

    ponzu-cms/ponzu

    5,757View on GitHub↗

    Ponzu is a content management framework written in Go that functions as a headless CMS with a built-in JSON API and an automatically generated admin dashboard. It is designed to be compiled into a single binary, serving both the content API and the administrative interface from a single HTTP server. The framework distinguishes itself through automatic HTTPS certificate management via Let's Encrypt, enabling secure HTTP/2 delivery out of the box. It provides compile-time content scaffolding, allowing developers to define custom content types from the command line and generate the corresponding

    Goapiclicms
    View on GitHub↗5,757
  • aschearer/unitysizeexploreraschearer avatar

    aschearer/unitysizeexplorer

    385View on GitHub↗

    Visualize how much space each asset in your Unity game takes and quickly optimize your game's file size

    C#
    View on GitHub↗385
  • bayatgames/savegamefreeB

    BayatGames/SaveGameFree

    0View on GitHub↗
    View on GitHub↗0
  • alanliu90/gshellA

    AlanLiu90/GShell

    0View on GitHub↗
    View on GitHub↗0
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