# pmndrs/racing-game

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2,203 stars · 200 forks · TypeScript · MIT

## Links

- GitHub: https://github.com/pmndrs/racing-game
- Homepage: https://racing.pmnd.rs/
- awesome-repositories: https://awesome-repositories.com/repository/pmndrs-racing-game.md

## Description

This project is a browser-based game engine and implementation of a racing game built using a declarative component architecture. It provides a framework for constructing interactive three-dimensional environments and game objects by mapping hierarchical data structures to a persistent scene graph.

The engine distinguishes itself by synchronizing game logic with high-performance rendering through a centralized data store. This approach ensures that physics calculations, player progress, and environmental variables remain consistent with the visual output of the scene. Developers can compose complex visual effects, such as particle systems and custom shaders, by attaching modular components directly to objects within the three-dimensional environment.

The framework also includes tools for integrating interactive elements like menus, leaderboards, and heads-up displays. These interface components are rendered using standard web layout techniques, allowing them to be positioned as overlays directly on top of the three-dimensional game canvas. The entire system is synchronized with the browser refresh rate to maintain consistent performance and motion.

## Tags

### Game Development

- [Multi-Dimensional Game Creation](https://awesome-repositories.com/f/game-development/game-engines-frameworks/2d-engines/2d-game-frameworks/multi-dimensional-game-creation.md) — Uses a declarative component structure to synchronize game logic with high-performance 3D rendering.
- [3D Game Engines](https://awesome-repositories.com/f/game-development/3d-game-engines.md) — Provides a framework for constructing interactive 3D environments and game objects using modular components in the browser.
- [Game State Management](https://awesome-repositories.com/f/game-development/game-state-management.md) — Synchronizes complex physics and player progress data with visual scene updates through a centralized data store.
- [Racing Games](https://awesome-repositories.com/f/game-development/open-source-games/genres/racing-games.md) — Implements a browser-based racing game using a declarative component architecture for 3D scenes and real-time physics.

### Graphics & Multimedia

- [Scene Renderers](https://awesome-repositories.com/f/graphics-multimedia/graphics-engines-rendering/rendering/systems/3d-graphics-pipelines/scene-renderers.md) — Provides a declarative component-based architecture to construct complex 3D environments and coordinate rendering logic. ([source](https://github.com/pmndrs/racing-game/blob/main/README.md))
- [Real-Time 3D Rendering Engines](https://awesome-repositories.com/f/graphics-multimedia/real-time-neural-renderers/real-time-3d-rendering-engines.md) — Provides a framework for building interactive 3D environments directly in the browser using declarative components.
- [Visual Effect Shaders](https://awesome-repositories.com/f/graphics-multimedia/media-production-suites/visual-effects/visual-effect-shaders.md) — Injects custom shader programs into the graphics pipeline to handle particle systems and surface rendering.
- [Visual Effects Composition](https://awesome-repositories.com/f/graphics-multimedia/visual-effects-composition.md) — Enables the composition of visual effects like particle systems and custom shaders by attaching modular components to scene objects. ([source](https://github.com/pmndrs/racing-game/blob/main/README.md))

### Software Engineering & Architecture

- [Declarative Scene Graphs](https://awesome-repositories.com/f/software-engineering-architecture/declarative-scene-graphs.md) — Maps hierarchical data structures to a persistent scene graph for real-time 3D environment updates.
- [Behavioral Object Logic](https://awesome-repositories.com/f/software-engineering-architecture/architectural-design-patterns/state-management/state-logic-and-utilities/behavioral-object-logic.md) — Organizes game behavior into modular units that attach to objects to modify their properties and rendering logic independently.
- [Game Loop Updates](https://awesome-repositories.com/f/software-engineering-architecture/reactive-update-scheduling/update-cycle-controllers/update-application-timing/animation-frame-synchronization/game-loop-updates.md) — Synchronizes game logic and visual frame generation with the browser refresh rate for smooth motion.

### Web Development

- [Centralized State Management](https://awesome-repositories.com/f/web-development/hydration-state-management/browser-side-state-management/centralized-state-management.md) — Maintains a single source of truth for game variables and physics to ensure consistency across the rendering pipeline.

### Development Tools & Productivity

- [Game Object Compositions](https://awesome-repositories.com/f/development-tools-productivity/reusable-components/game-object-compositions.md) — Enables composition of visual effects like particle systems and shaders by attaching reusable components to game objects.
