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Flame is a 2D game engine and framework for Flutter. It provides a component-based architecture to organize scene entities and manage their lifecycles through a structured hierarchy of game objects, coordinated by a consistent game loop. The engine includes a graphics library for rendering animated sprites, particle effects, and external textures. It features a 2D physics integration layer that supports rigid body dynamics and collision detection between entities. The framework covers additional capabilities for game engineering, including user input capture for gestures and gamepads, audio
NOTE: The current stable release 1.0.0 breaks backwards compataibility with < 1.0.0. See the change log for details.
The Koala engine is a type-safe and self-documenting implementation of an Entity-Component-System (ECS), with a focus on runtime extensibility and compile-time type safety and clarity.
The main features of phisko/kengine are: ECS Frameworks, Game Frameworks.
Open-source alternatives to phisko/kengine include: luanpotter/flame — Flame is a 2D game engine and framework for Flutter. It provides a component-based architecture to organize scene… alecthomas/entityx — NOTE: The current stable release 1.0.0 breaks backwards compataibility with < 1.0.0. See the change log for details. aleverdes/leoecslite-zoo. alexwargon/nukecs. almasb/fxgl — FXGL is a 2D game engine and development framework designed for Java and Kotlin. It provides a structured environment… actionk/ecsentitybuilder.